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Hi! I gathered a small team to participate in this summer's Ludum Dare. We managed to build a functional game with Phaser so here's the link: Oppressiv Light Pitch: You're a robot lost in an abandoned spaceship, most of the lights have faded out and there's an alien that lurks in the dark. You can frighten him with your embedded lamp, but beware to not run out of power! (you can charge your lamp by reaching the lit areas) Find the switch that will get the lights back in the whole level and proceed to the next . If you want to give us a feedback about the game, the best place would be on its Ludum Dare's submission page (but you need an account to do so), or just write here or on the itch.io page, I'll read it anyway. You can also view the source code on it's GitHub repository, but it's pretty messy...