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Found 14 results

  1. Box Kid Puzzles is a spin-off/alternate reality version of our PC game - Box Kid Adventures. You play as Box Kid – a toy made of cardboard – going through various levels, full of nasty enemies and brain challenging puzzles. You can play it for free at https://poki.com/en/g/box-kid-puzzles Controls: Move - WASD or Arrow Keys Rewind - Back/Erase Key Screenshots: Links: T-Rex Interactive Website Box Kid Adventures Website Twitter - T-Rex Interactive Facebook - T-Rex Interactive YouTube - T-Rex Interactive
  2. Hi, I made a 2D shooter game. I will improve it in time and your suggestions are very welcome. Play: https://evrenselkisilik.itch.io/vegetables
  3. Hello everyone. I'm working on very simple 2D shooter, and I need your feedback https://www.crazygames.com/game/180-seconds Written from scratch in TypeScript and HTML5 Canvas API. What do you think about it? Thank you 😃
  4. I got to a good stopping point on cave2d.com "game5" so I think I'm done with it! *POST*. Game5 is the sequel to game2 that nobody asked for. It has local multiplayer support, keyboard/mouse and touch support, a few different weapons, tractor beams, shields, explosive mines which are fun to chain together, and sounds generated live with web audio. It was fun to make (which is good because I don't plan to make money with it) and I'd love to hear any feedback on it - thanks!
  5. Direct link to game: http://darkwalllke.com/Games/MotorSpeedway/ (free to play) I've been working on MotorSpeedway for the last couple of days. It's a 2D top-down racing game. You can race on different tracks and win money to upgrade your car. If you're interested in getting development updates, please check me out on twitter https://twitter.com/Darkwall_LKE or facebook https://www.facebook.com/profile.php?id=100010690715593. I'll post as I add more tracks and features. Art is from Kenney http://kenney.nl/assets/racing-pack It's controlled using the arrow keys, so it'll onl
  6. Hey guys, today we finally launched our game Morterra! Morterra is an online survival game set at the dawn of man. You awake with absolutely nothing and must find food, water, and protection from others. You will need tools to build a base to protect yourself, armors to defend against attacks, and weapons to fight back. You will eventually grow tired and need to sleep. However, while you sleep you are still vulnerable to attacks, so you must build adequate protection for yourself to survive the night. The world contains no edges, no "safe-zones" (other than bases you build for yourse
  7. Hi! I gathered a small team to participate in this summer's Ludum Dare. We managed to build a functional game with Phaser so here's the link: Oppressiv Light Pitch: You're a robot lost in an abandoned spaceship, most of the lights have faded out and there's an alien that lurks in the dark. You can frighten him with your embedded lamp, but beware to not run out of power! (you can charge your lamp by reaching the lit areas) Find the switch that will get the lights back in the whole level and proceed to the next . If you want to give us a feedback about the game, the best place woul
  8. Hi all, I have been working on a zombie game and is nearly ready to launch. The game will be about surviving zombies and leveling up. On each level up the player gets more powerful and can unlock new levels, zombies, weapons. There will be new zombies on every 5 levels and there will be new maps on every 10 levels. It will be fun so stay tuned! Level Select Added the weapon selection menu and minimap. This is one of the stress tests I did and I am using it as a screenshot for everyone to
  9. Hello all, I recently completed a programming bootcamp on HTML5, CSS and JavaScript, and for my final project I decided to build a game with another student. It was an 8 week course, and the last 2 weeks were dedicated only to the final project. Keep in mind that neither of us had any previous coding experience Of course there is a lot of work still to be done, but please take a look and let me know what you think! (Not optimized for mobile) Here's a link to the project on GitHub: https://github.com/paucortes/shift-battle And here's the link to the l
  10. Hi all, I worked on creating a top-down shooter game. Let me know if you like it. Here is link to play the whole game: https://www.anothergames.com/games/html5/TheObjective/index/
  11. Hello, everyone. This is my first post on the HTML 5 Game Devs forum. I'm currently working on a top-down shooter using Phaser, and this forum has been very helpful on this project. However, there is one problem to which I can't seem to find the solution. In my game there are vessels, and the vessels have engines. The engines determine vertical and horizontal acceleration and maximum speed. Everything is working wonderfully, but I'd like to create sprites that aren't just facing straight up or down. In other words, I'd like to replace vertical and horizontal movement with forward and
  12. The best example I've found of what I'm trying to achieve is this - http://schteppe.github.io/p2.js/demos/topDownVehicle.html However, instead of a car I have a tank, so the movement should be more... tankish, without this front-wheels-turning effect. But this is not a problem. The problem is that my tank's movement looks more like a boat on a water movement. I press UP for acceleration and when I press LEFT or RIGHT it still moves in the same direction for a while, like drifting. And if I release UP button and press LEFT or RIGHT again it drifts as well, without taking into account, that he
  13. I just bought the Box2d Premium Plugin and am happy with it. I definitely has some good examples including Top Down Car, which will make my life easier to getting my project going. I was wondering if anyone had a more advanced Top Down Car model that accounts for the wheels turning and making things more realistic? I found a great example already using Box2d online at... http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/ ...but it does not use Phaser, just Box2d and something for web (?flash?). Can someone help me to make sense of the non-Phaser Box2d code and how
  14. Hey Guys, My goal is to create a top-down 2d racing game (if the title didn't give it away). I've done a bit of Googling for examples of this mechanic, but haven't found any (yet). On the other hand I've found a lot of "spaceship" mechanics and have been tinkering with it, but couldn't get where I wanted. My intention is to have a minimalist racing mechanic, acceleration/velocity, braking and drag. Oh, and steering. That's the problem, actually. I have used both "velocity/accelerationFromRotation" and modifying the acceleration with Math.cos/sin on rotation. I feel like the issue may b
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