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Found 3 results

  1. hi, is it possible to store graphics in a table to have different name of my graphics (player and opponent) ? the main reason is to have only one object to add in my container and be able to recognize each element of background. I try with this but it's not the good format it seems.... thanks for your advice. var w = 320 var h = 480 var w2 = w/2 var h2 = h/2 var red=0xFF0000 var blue=0x009AFF var background={} background.opponent=new PIXI.Graphics() background.opponent.beginFill(red); background.opponent.drawRect(0,0,w2,h); background.player=new PIXI.Graphics() background.player.beginFill(black); background.player.drawRect(w2,0,w2,h);
  2. Is there some plugin or some tool inside Phaser that can help me draw a table of data. I have this image: As you can see I have two arrays of data and they are drawn in Phaser text field as string, but since the numbers inside are of different string length points array is longer than errors array and therefore cut if over the screen boundaires. How can I draw a table with this data, 3 rows by 15 columns? Also could I possibly create such plugin for Phaser?
  3. Hi, how can i add a table to my game, i need the table to show the score of each played round. any idea ? can i add a html table in the game ? for the moment i'm using an image and i'm adding values using a text in front of the image but text go out of the table ( attached image) Thank you