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HelloRun — Hypnotically fast-paced 3D runner music game


HelloEnjoy
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Hello,

 

Just wanted to share our new HTML5 game HelloRun:

 

http://hellorun.helloenjoy.com

 

Requires a WebGL enabled browser like Chrome (preferred) or Firefox.

 

post-5060-0-60762600-1380638490.jpg

post-5060-0-35964900-1380638500.jpg

 

Technology

 

- Three.js to render the WebGL graphics.

- Howler.js with WebAudio API for the sound effects.

- Local Storage, Fullscreen and Pointer lock APIs.

- Supports Leap motion controller.

 

The game is optimised for mobile and runs on Chrome and Firefox for Android.

 

More details here: http://helloenjoy.com/project/hellorun

 

Hope you like it, your feedback is very welcome.

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Recently did an internal presentation at work and this app was the "where the tech is headed" headliner. Today, we need frameworks (threejs) and tools (perhaps UDK or a Unity-like editor, with asm.js as part of compilation scheme), plus another browser iteration or so for quality fare such as this to be the defacto standard...

When WebGL is stable, and standard across all *mobile* browsers, then Flash hath finally gasped it's last.

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Thanks for your comments, really appreciate them!

 

We are very impressed with WebGL on mobile, it's really amazing what you can do in Chrome Android with Web Audio and Fullscreen.

 

Rich, you're absolutely right about the barriers, we need to make them more visible.

 

Son of Bryce, we use Unity to create prototypes, setup the scene and process assets. Then we export the scene geometry to Three.js and code the game and shaders directly in JavaScript. We'll do a blog post about it and share some code.

 

Some people find it very difficult, we're thinking about adding a "continue" option so everybody can get to the end, but we're afraid it might reduce the challenge factor in better players. What do you think?

 

Cheers!

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...

Some people find it very difficult, we're thinking about adding a "continue" option so everybody can get to the end, but we're afraid it might reduce the challenge factor in better players. What do you think?

 

....

 

I would suggest something like an energy bar or lifes. This way you could keep the game logic - but the player can hit like three times a barrier before he dies.

 

This way it get's a bit easier and the frustration level decreases. In addition, although I like the music - it's getting a bit boring if you hear only the first 30 seconds of the song over and over again ;-)

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