1pixelarmy

[Phaser] My new HTML5 game site

10 posts in this topic

Hi all!

I've put together a couple of HTML5 games in my website (www.1pixelarmy.com), so you can play them ;). 

There are three finished games (Basketball Legends, Pool Master and Bear Rescue), and another one in development (Soccer Stars). I made my own leaderboard system, you can play as a guest or create an account to save your scores. I'm planning to add Google login as well.

Feel free to play, test, suggest, comment, etc! ;)

David

 

 

scan3.png

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On 28/10/2016 at 11:22 PM, True Valhalla said:

Looks great. I would prefer Twitter login, rather than Google login, though.

Thanks! Uhm, could be a good point, I've added Google sing-in in the past and didn't get much interaction.

Btw, for all games in my site I've used this Phaser plugin:

https://phaser.io/shop/plugins/box2d

Totally worth the price

 

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Looks nice and clean. My only point of critque would be that the "Last Plays" and "Hall of fame" tables don't have matching hights for their rows.

Did you use a framework for creating the website or did you make it from scratch?

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On 11/5/2016 at 10:05 PM, Oli414 said:

Looks nice and clean. My only point of critque would be that the "Last Plays" and "Hall of fame" tables don't have matching hights for their rows.

Did you use a framework for creating the website or did you make it from scratch?

Thanks! I'll try to fix it

Games are written using Phaser, and for website itself I've used Ruby on Rails 4.2 for the backend (leaderboards, user management, etc...) and some Bootstrap 3 for design.

 

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Adder CRT style to my games, and I think I've made "Basketball Legends" and "Pool Master" playable from tablets. But I can't test it because I don't have one. If anyone is interested in testing, you're very welcome ;).

 

www.1pixelarmy.com

scan9.png

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On 11/25/2016 at 3:08 PM, enriqueto said:

how did you do that CRT effect? Works on canvas too?

I did it based on this discussion, with Vignette and FilmGrain filters:

I added a scanline image as well, just like @Sotfwave said.

I think this doesn't work in Canvas, I'm using WebGL

 

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