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Found 14 results

  1. Hello, I am using bGUI but I am having a slight problem when attempting to put text above a GUI Panel. No matter where I create either the text or the panel, the panel always seems to appear in front of the text (so the text cannot be seen) and I was wondering if there was some way to get around this problem using bGUI or if I need to try and use a different method of creating a GUI. Thank you
  2. Hello, I'm not sure what I'm doing wrong but I can't get bgui to show up in my scene. I'm creating it within the createScene() function. I've tried different variations of the code below, carefully following examples and documentation to no avail. I know my texture is loading in fine, I tested it on a plane. I noticed that bgui is creating a separate camera to display objects, maybe that's off? Any direction is much appreciated. gui = new bGUI.GUISystem(scene, window.innerWidth, window.innerHeight); gui.updateCamera(); gui.enableClick(); var head = new bGUI.G
  3. Hello, This post is probably for @Temechon, but perhaps there are other users who have accomplished this. I need to seperate out the bGUI elements from my main.js script, as bGUI sets up the canvas size by default. Also, I'm unable to access scene elements if I use the bGUI demo as a template. Even if I run a render loop, I can't seem to make changes to properties such as the visibility of a scene object or other element properties with a "click" function of a bGUIButton when I use a global variable inside of the "function init3d (scene, canvas)". I'm able to do this is I declare my
  4. Hi everyone ! I'm using bGUI in my scene, very nice to make a user interface ! I've used the approach demonstrated by official demos, thus the bGUI is launched after every other BABYLON script, with a setTimeout function. Everything works so well, I had to manually set the layerMask=1 on the lensFlareSystem though, it took me some time to understand that >_< I want to use a VolumetricLightScatteringPostProcess on my scene, but bGUI seems to make it disappear:/ Since there is no layerMask class for the VolumetricLightScatteringPostProcess, I wonder how can I make it
  5. Hi, I haven't yet had sucess in reading the text field value from a text_input widget and set the string value as a variable I can send to other functions. Can you provide an example of getting the value of a text_input widget assigned as a variable? Also, I need to make sure that pressing the Enter key on my keyboard doesn't execute a return - even when my mouse curser is hovering over the field, as I need to get the text_input values from several widgets using a GUI button click. So if you have time, I would be eternally grateful if you might either provide a code example for settin
  6. Hello, I may not be able to solve my current dilemma, however I thought I might ask if anyone has had a similar issue and was able to resolve it. The problem I have is that I have an interface for an application in which I need to display color information through the GUI. So I have a pallatte, a color picker, and a simple mesh plane which I use to display the currently selected color by the user - and I do this by changing the material color value of the plane to represent any color the user has selected. This works great on my laptops or a single device, however, when the device resolut
  7. I'm trying to include text for my app's interface, but as soon as I add the GUIText the camera points somewhere else and far away. But if you comment lines 96-98, it will work properly. I googled and found a couple of solutions but it didn't work for me. Attached the source for reference. production.zip
  8. Hello, Does anyone have any experience using bGUI or CastorGUI to create a text input window object? I am using both GUI extensions for my current app development, and they work together beautifully (I had help from Dad72 to impliment them both together in one scene.) I've reviewed the documentation for both GUI extensions, and have not been able to properly input the parameters for either extension to create a simple GUI object by which the user can type into and the text can be used in the app. In bGUI, I know how to use the text once it's in a GUI object (as the documentation is clear)
  9. Hi everyone, I'm developing a projet with Babylon.JS : http://www.info-d-74.com/demos/island/ And I got a strange bug with bGUI. When I had this code in my loader.onFinish function : setTimeout(function() { gui = new bGUI.GUISystem(scene, engine.getRenderWidth(), engine.getRenderHeight()); gui.enableClick(); var info = new bGUI.GUIText("info", 512, 128, {font:"20px Segoe UI", text:'', color:"#ffffff"}, gui); info.guiposition(new BABYLON.Vector3(170, 130, 0)); gui.updateCamera();}, 10); the reflection on water disapear (look screenshots in attachements) Someone alr
  10. Hi, I am using bGUI extension to create a nice User Interface. It has several panels made of .png images with transparency. Everything works perfect, but when bGUI panels are on-top of each others, the rendering order looks random : some images are on top of others, some are behind, without logic. Those bGUIPanel acts as buttons, and using "guiposition()" z position allows to control the hierarchy of z "touchability", but the way they are displayed doesn't match "graphically". Is there a way I can control the z order of images ? I've tried to add bGUIPanel.mesh.position.z = 2; after
  11. Hi there, I didn't want to hassle Temechon personally with this so i thought i'd ask in general: I have some aliasing on my GUIText objects, is there a way around this?
  12. Hi, How to hide sprites on screen when use BGui​. Thanks in advance for your help.
  13. Hello to all the rouges out there, I have a scene with a GUI (interface) that uses 28 textures on babylon plane objects. I'm using bGUI for the interface, however, this appears to have nothing to do with bGUI as I've observed this behavior in previous scenes without any interface or GUI. The problem is that once I reached approximately 10+ textures (in this case), I began to notice that about 10 percent of the time any one of the textures (chosen at random) weren't loading, and the scene was displaying black on the plane mesh - appearing as though the texture didn't load into memory. I ha
  14. We're trying a couple of things, and it looks promising. I just hope I can sta awake.
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