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Found 6 results

  1. I've been playing with this idea of creating an online course to help beginners learn HTML5 and Javascript. It seems to me there's a lot of frustration and struggle when it comes to actually making a complete game. Not just a demo showing some features like a double jump, making enemies move in a certain way or showcasing different weapons, but a complete game that is worthy of publishing. Since it's beginner friendly, you won't need any background in design or programming or anything. The course will cover topics like coming up with good ideas, designing your own graphics and learning to
  2. MightyEditor is a 2D game development editor based on Phaser framework. The team is based in Riga, Latvia. Our webpage: mightyfingers.com Online editor: mightyeditor.mightyfingers.com (Europe server) If you are in North America then editor will redirect to US server us.mightyeditor.mightyfingers.com MightyEditor is open source. Check out Github. You can set up stand alone version and work from your localhost. Current features: Asset management, Map editor, Physics, Code editor, Texture atlas, Tilelayer support, Animation editor, Game hosting, Open source, WEB based, Grouping, Export data,
  3. Very basic help request here. Just finished the Phaser provided game building tutorial: https://phaser.io/tutorials/making-your-first-phaser-game/part8 Now trying to implement the baddies, have them walk along the platforms and turn around once they find the edge. Can anybody offer me some guidance, or know of a tutorial? Loving this stuff, but having trouble taking what I learn in a tutorial and using it to create my own processes.
  4. Hi everyone, I just write a short manual in Italian in which I explain how to make a game in HTML5 and Phaser If you want, see it on Amazon !
  5. Hi everyone, I had written this short "ebook" in which I explain how to make a videogame in HTML5 and Phaser. This is my first manual in Italian If you want: Amazon
  6. Hello everyone, 3 months earlier i wanted to start learning HTML5 game development and somehow i found myself turned into unity3D and to be honest i don't regret that at all, i've been involved in the game development field for almost 4 years now and i never finished a single game which is something that i proudly did with unity3D, and i guess the reason of that was 1st my knowledge of the C# language, the tools available inside the unity engine and the super helpful unity community. because of these reasons i wasn't able to only finish my first game, but i actually had 4 offers to work as a
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