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Showing results for tags 'cli'.
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Phaser CLI: Create Phaser projects with no build configuration
nerdenough posted a topic in Phaser 3Hey folks, New version of Phaser CLI is here: https://github.com/phaser-cli/phaser-cli. Phaser CLI is based on the latest versions of Create React App and vue-cli, and is designed to provide a zero-config setup for your Phaser projects. Getting started: npm install -g @phaser-cli/cli # or yarn global add @phaser-cli/cli phaser create my-project cd my-project npm start # serves your project at localhost:8080 npm run build # builds for production Currently implemented: Basic template with Babel support Linting with Standard Webpack 4 Webpack Dev Server Ability to eject from Phaser CLI Coming soon™️: Support for additional templates (e.g TypeScript, CoffeeScript) Support for multiplayer games via socket.io More linting options (e.g ESLint, ESLint + Standard, ESLint + AirBnB) Add some tests into the templates Integrate Travis/AppVeyor for automated testing/deployment of Phaser CLI And likely a few other things yet to be decided. Phaser CLI is still a work in progress (read: bugs!) so please yell if you're having any issues. Any contributions to the code and other suggestions are very much appreciated ?
Babylon Commandline Interface
steffenk posted a topic in Questions & AnswersHey , this is a verry early stage of a little pythonscript to make the work with Babylon a little bit faster. Its a CLI wich makes it easy to create a bisc proejct structure ( including a simple webserver ), add basic shapes, include .babylon files and add a prototype class for more complex objects. https://github.com/steffenkre/babylonbackbone Here are the parameters: new <name> creates a new project newclass <name> creates a new prototype class in man.js newplane <name> creates a simple plane in middle of the scene newcube <name> creates a simple plane in middle of the scene newmesh <name> imports a new .babylon mesh from the assets Folder What do you think about it? Whats missing?