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Found 11 results

  1. I am currently learning Phaser by doing some examples. I am currently here: https://phaser.io/examples/v2/animation/creature-dragon-multiple. I am wondering, how can I set the height and width of `Phaser.Creature` object? The default `height` and `width` are set to undefined. Hence I need to set both height and width in order to set the `Phaser.Creature` dimension. Here are some codes. dragon_character.play(true); // `true` is used for looping forever. dragon_character.scale.set(20); dragon_character.height = 100; dragon_character.width = 100; console.log(dragon_character.height); /
  2. Hello everyone. I am new to both pixi and creature. I am trying just to add a character with animation but i need it as optimized as it can be and to play on canvas. That is why i am trying to use the creaturePack instead of the json, and to use the js runtime instead of webassembly. I have been able to load the data but not render them. I am missing something about CreaturePixiJSRenderer.js. Any help would be appreciated I am posting the code and i will upload it in a repo in about an hour. Edit Could not share the repo so if anyone wants to take a look, the code is here http://www.d
  3. Hello all, Just wanted to let you know the Creature Animation Runtimes have been updated for Pixi.js: https://github.com/kestrelm/Creature_WebGL The new updates also involve support for the latest features, including Skin/Item Swapping, Anchor Points etc : https://twitter.com/KestrelmMoon/status/888977982605348864 Here is a short trailer of what Creature Animation Results look like: https://www.youtube.com/watch?v=SAk06tuQw80&feature=youtu.be Cheers
  4. Hello all, Just wanted to let you know the Creature Animation Runtimes have been updated to work with Phaser 2.8 CE: https://github.com/kestrelm/Creature_WebGL The new updates also involve support for the latest features, including Skin/Item Swapping, Anchor Points etc : https://twitter.com/KestrelmMoon/status/888977982605348864 Here is a short trailer of what Creature Animation Results look like: https://www.youtube.com/watch?v=SAk06tuQw80&feature=youtu.be Cheers
  5. I can't seem to follow the example code for Creature animations. I'm getting this error: c.Creature is not a constructor Are there any other things I need to setup?
  6. Noticed Creature class doesn't extend Physics Body component. Any idea how to use creature objects on gameplay? I'm thinking of using Groups or parenting it to any object with body, just want to know if there are recommended ways to do it.
  7. Hey everybody, I need a little help with using the Creature game object from Kestrel Moon Studios. What I've got so far: My html page: http://ellioman.games/test/c/ The code: https://gist.github.com/ellioman/e508aacd4f07028645aa126bc5474d06 What I'm trying to do: Get the bunny sprite (that you see in the top left corner) to follow a bone I've retrieved from the creature object. I use the "bone.getWorldStartPt()" function in Creature to get the position of the bone but the problem is that the position I get is the character’s world space (local-position). I there
  8. While attempting to hand-transpile some Phaser examples to Typescript, Creature Phoenix example in Animation section failed to build. The creature() method does not exist on GameObjectFactory. I am using VS2015 with an advanced Typescript template and Phaser 2.4.8. I have finished transpiling over 20 examples (randomly selected) with success so far.
  9. Hello all, I am the dev of the Creature Animation Tool ( http://creature.kestrelmoon.com/ ) Today I checked in a change to the Creature Phaser WebGL runtimes to enable the loading of our new FlatBuffer Binary File format. This allows you to pick between either current JSON format (which is useful for debugging) or the faster and more compact binary FlatBuffer representation. The docs on how to use the new file format have been updated: http://www.kestrelmoon.com/creaturedocs/Game_Engine_Runtimes_And_Integration/Phaser_Runtimes%20.html The new runtimes are here: https:/
  10. Contact Information Portfolio: mollyheadycarroll.com Email: mollyheadycarroll (at) gmail (dot) com About Me My name is Molly Heady-Carroll and I'm an artist living in Bussum, the Netherlands. I studied at the Utrecht School of Arts in the Netherlands and have a Masters Degree in Game Art, which I received in 2014. Since then, I have been freelancing on numerous projects long-distant all over the world. In that time I have worked as a freelancer on a wide variety of games and animation projects (including animated shorts and documentaries, RPGs, Serious Games, 2D Fighting Games, Smart Phone G
  11. Hello Phaser Devs, Creature is my new advanced 2D Skeletal and Mesh Animation Tool designed for indie game devs in mind. It also supports Phaser as one of the export formats. Phaser Support (WebGL required) I just added in Phaser support for the Creature playback runtimes. Check out the Phaser playback demo here: http://www.kestrelmoon.com/creature/demo_phasor.html The above demo shows a Phoenix character authored in Creature and exported out for Phaser. The whole animation sequence was automatically generated using a combination of wing flap motors, bone motors(for the floppy tails) a
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