Jump to content

Search the Community

Showing results for tags 'tool'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

  1. I just wanted to share this tool to help with designing/styling web font text for Phaser 3. https://ourcade.co/tools/phaser3-text-styler You can adjust various TextStyle properties and see the result rendered in real-time in a Phaser Scene. When it looks good you can just copy the code as needed. Iterating on text styles can be quite slow when you need to reload after each change or go back and forth between the docs and your code. This should help speed that up! There's a built-in color picker, Google Font search, light vs dark background toggle, and more. πŸ€—
  2. ML Terraform is a Terrain Generator implemented using a Neural Network trained on handmade 3d models. It is now available as a Web Tool. Let me know what you think.
  3. Hello guys, I was really used to using GdxTexturePacker, when I started programming with Phaser, I really missed it, so I made some jar cross-platform executable (Already tested on Linux and Windows) for converting .atlas file to .json format, like the used for Phaser (Already tested), if someone wants it, I made the repository public and open source https://github.com/MrcSnm/GdxPackerToJSON
  4. hi.. I wanna create game tool to create scene. it will be control like spine, sound, event, filter can you recommand UI library to create HTML5 GAME TOOL? thx a lot..
  5. Hi app developers and publishers, some time ago we published our first apps we are looking for the right way to reach a better visibility and of course more users for our apps. We saw some Google Sheets that provides a list of review site, but unfortunately the most links were already dead. We implemented a small "interactive" list and called it "Mr. Review Phantastic". Everyone can use the provided links and help to improve and expand the list. The list provides links for the following app related topics: - Review Site - Blog - Forum - Newletter - Social Network
  6. Hi developers, some time ago I posted two tools for localization and automatization of different AppStoreOptimization topics for android and ios. Today I would like to show a tool to EXPORT and IMPORT your app store assets from iTunes Connect or Google Play Console. The "App Store Export / Import" will allows you to export all your app store assets such as texts, URLs and images (Apple App Store only) to a local device. You can create backups, modifications or localization and re-import your data (including links, texts, titles, images, icons...) to the Apple App Store a
  7. Hi everyone. I wanted to see if there was a good tool for creating bitmap fonts for games. One that can get an image created in Photoshop or Illustrator of a custom stylized font character set and create a sprite based bitmap font. I've used Shoebox for a long time, but it hasn't been updated for a few years and it's made in Adobe Air. Is there a more modern and better alternative that doesn't rely on Adobe Air? I've seen other tools that takes windows fonts and let's you create limited styling on them, but that's not what I'm looking for. Any help would be appreciated.
  8. Hi indie and html developers πŸ™‚, a while ago we tried to save a little bit of your time and presented our tool to translate your GOOGLE PlayStore release notes automatically. If you missed - click here (HTML5 - Release Notes - Translation Tool - Google Playstore)! Now we are in the beta test of our new services. It goes far beyond the ideas of our first tool. It enables you to automatically translate and upload all store text assets directly to the Apple App Store and Google Play Store. Description: - Localizing your store descriptions is essential fo
  9. Hello Everyone, I want to share with you my latest pet project, it is a tool to extract images from a spritesheet, it's called SpriteSplitter, all informations are in the github : https://github.com/bmarwane/spriteSplitter . I don't know if i can put links to binaries on the forum but you will find in the repo page some pre compiled ones plus instructions on how to run the project yourself. Instructions : Open the App and load a sprite Make sure that the top left pixel on your image represent an empty area, for example if the space between the frames in a sprite sh
  10. Hi all, I would like to share here a simple python app I'm coding: PicPacker. It's -or will be someday- somehow similar to TexturePacker. It takes same sized images, processes them and yield, as you all has supposed, a single image containing all the others. Also if you specify it you can generate a json to index all images. If you like be my guess and try it, at least for testing purposes ☺️
  11. Hi everyoneIs there a tool to generate a live preview of the Matrix PIXI.I'm talking about being able to preview live the transformation of a sprite, and get the code.I find it very long and hard to do a lot of rending testing each faith to search the good behavior.It would be really great if someone could make a small live generation tool. (HTML) i made a sample on PS To help understand my need. I hope this overview helps to understand. Ideally, it be something similar to this awesome tools by Karl Matt (bigtimebuddy) https://pixijs.github.io/pixi-text-style/# I would
  12. EDIT: TANKS TO :Jammy EDITOR: http://pixitools.jamdonut.com/ TANKS TO :bigtimebuddy FROM http://mattkarl.com/ EDITOR: https://pixijs.github.io/pixi-text-style/# SOURCE: https://github.com/pixijs/pixi-text-style ___________________________________________________________ hi !, is there a pixi.text generator for the style. Because I find it very long to try different configuration styles without preview. similar as pixi-particles but for the text style ? http://pixijs.github.io/pixi-particles-editor/ thank a lot for help
  13. Hey everyone, I'm one of the developers of Curve Fever which is a multiplayer snake game. Due to a complete redesign and performance/loading issues we plan to remake the game with HTML5 canvas. We've already done a little bit of research but I'm already noticing there are hundreds of options for everything. Reading through each option would first of all take a lot of time and secondly it's always advertised better than it is and it leaves out the downsides. I'm looking for some general advice and some advice on frameworks and tools to use. I have a few concerns and requirements li
  14. Hi, This is something that many of you are requesting for a while: an auto-completion plugin for Sublime Text. Checkout it: https://github.com/boniatillo-com/PhaserSublimePackage It was tested on Sublime Text 2 and 3, I just released it so if you have any issue put a comment here or open an issue in github. This is something nice to do while we wait for the next Phaser release to deliver a Phaser Editor update ;-) Remember Phaser Editor is a very nice complement to Sublime Text. Have fun coding!
  15. (Made with love from Africa. Now, whether you buy or not, have a good day!) You can get this amazing little plugin on Gumroad for $10. Out of Kontrol - the Phaser Plugin that's actually in control of your controls. What is this? Out of Kontrol (OoK) is a key/input mapper. In other words, it allows you to have different input methods do the same thing. It cuts down on code verbosity and makes your code look neater. So yea,... that's nice too. Why do I need this? Want the WASD keys, arrow keys, and your custom placed buttons to control movement, then OoK is for you. W
  16. Hi! We just released a new Phaser Editor version (1.3.0) Updated to the latest Eclipse version (Neon.1): Performance improvements and much more. Eclipse Marketplace Client: to install third party plugins, like EGit. We are evaluating the typescript plugins developed by the Eclipse community. Automatic Updates: all components of the editor will be updated automatically, including the latest Phaser official version (no Phaser CE support for now) Improved JS Editor: small changes in the JS type inference engine that results in a much better content assist (yet not *pe
  17. What is the best tool for mac to handle sprite sheets ? I need one that i am able to replace sprites of a spritesheet easily... Does not matter if its paid or free...Thanks in advance.
  18. Hello! Not sure is it right place for stuff like this.. anyway, I just want to share my own small project: http://kurzgame.github.io/FastPixel/ It's an API written on pure JavaScript that should help you create awesome pixel art tool! You may be ask: "Another one?!". - Not exactly. Yes, there are lot of amazing online pixel art tools, but I was surprised that no one of them can be launched at mobile devices! In same time, it's not another one, this is API! So (I repeat myself), you can make your own pixel-art tool and this time it can be absolutely portable! Please, write y
  19. Do you guys have any tool that you use to design animated UI ? or do you just animate them manually through code ?
  20. Hi, Phaser Chains was updated to support the last Phaser release (v2.4.7). The plugins for IntelliJ and Eclipse was deprecated. Yet you can embed Chains as a web view on them. The plugin for Brackets was updated. And we migrated from bitbucket to github. Test it online. Regards, Arian.
  21. Hello all, I am the dev of the Creature Animation Tool ( http://creature.kestrelmoon.com/ ) Today I checked in a change to the Creature Phaser WebGL runtimes to enable the loading of our new FlatBuffer Binary File format. This allows you to pick between either current JSON format (which is useful for debugging) or the faster and more compact binary FlatBuffer representation. The docs on how to use the new file format have been updated: http://www.kestrelmoon.com/creaturedocs/Game_Engine_Runtimes_And_Integration/Phaser_Runtimes%20.html The new runtimes are here: https:/
  22. tl;dr: Do you know any automated tool with which it is possible to decrypt / reverse engineer / find tiles in a tileset based on an existing game's level images? So, given: 1) a tileset, with relatively lot, 16x16 tiles, and 2) enormous level images (with the same resolution) built with these 16x16 tile blocks once. Is it possible to automate the matching of single 16x16 tiny tiles to get a full level map from the big image somehow? As far as i know state of image recognition this is a fairly straightforward task. Are there any solutions already?
  23. Hey , this is a verry early stage of a little pythonscript to make the work with Babylon a little bit faster. Its a CLI wich makes it easy to create a bisc proejct structure ( including a simple webserver ), add basic shapes, include .babylon files and add a prototype class for more complex objects. https://github.com/steffenkre/babylonbackbone Here are the parameters: new <name> creates a new project newclass <name> creates a new prototype class in man.js newplane <name> creates a simple plane in middle of the scene newcube <name> creates a simple plane in middle
  24. Hi all, Regarding Reddit JSON API, you can get a JSON document by adding /.json to any Reddit URL. This can be used to extract various data from any subreddit making an image viewer/browser for instance. Furthermore, all images and their data scraped from a Reddit JSON could be also used to make some simple games. Here are some ideas: guessing which of two images has a better/worse upvotes scoreguessing a right range of upvotes for an image choosing between 2 or 3 different rangesguessing a title of an image choosing between 2 or 3 different titles as fast as possibleSo I decided to create a
  25. I just published a quick post on my blog about some of my favorite free tools. Here is the link: FREE Handy Tools For Game Developers Hope you guys like it!
×
×
  • Create New...