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Found 3 results

  1. Hello all, My colleagues and I from the Illinois Institute of Technology are conducting a research study to develop a measure of prior videogame experience (PVGE), intended to help develop and use learning games. Currently, we are trying to link situational and dispositional factors with PVGE through an online survey to validate the new scale. Please help us with the research by participating in this brief and confidential survey, approved by the university's institutional review board. The link is provided: https://iitresearchrs.co1.qualtrics.com/jfe/form/SV_6qZvi2oTDyXwbYN I would be glad to answer any questions or concerns. Thank you!
  2. Who am I? Nate Combs! Where can you find my portfolio? Nate Combs Media Website How can you contact me? There are forms on my site, or you can email me directly at [email protected] Thanks for taking the time to check out my portfolios on my site or my fan-base on YouTube. There isn't much I love more than scoring a great game and working with an inspired team. I do a wide variety of unique styles, and I'm particularly crazy about RPGs, adventure games, action games, platformers, etc. As a full-time composer with a master's degree in game scoring, you can be sure that I'll give you the highest quality work your game needs, and I have a reputation for quick turnaround times on top of that quality. Some recent reviews include: Holy crap man, that was fast! It's perfect, I love it.​ This music fits perfectly with the theme I wanted. I'm excited. This music adds a new level of depth to my game. I was amazed how fast the song was made and how professional it sounded. Exactly what I wanted. (Facility) Of course [fans] love the music…it was like an unstoppable blast of pure mid 90's carnage. (Hoverchase) -Alan, Game Developer, AlanPlease (FL, United States) Nate has repeatedly gone above and beyond all of my expectations in both quality and service. Just by giving him a theme or a simple tune, Nate Combs has composed for me five different songs [or scores]. My current projects are nothing without his music, and that's why I plan on hiring him for all of my musical and audio related needs. I highly recommend him to anyone who requires custom audio and music for their projects. (Floppy Box) -Jeremy, Ikinine (OH, United States) So, shoot me an email. I'd love to find out about your needs and talk about scoring your next game! Other relevant information: What are your rates? Rates are a bit dependent on the project. I typically charge per finished minute [pfm] of music composed. Send me your budget information and stylistic preferences, and I'll help you to come up with a good, fair quote. Are you a good communicator? Yes! It's one of the highest non-musical praises I get in my reviews. So, if you have any questions, even if they are regarding other areas of your creative mind, send me an email. I keep it linked to my phone and can respond usually within a few hours. What services does a composer offer? Nowadays, pretty much everything. From conception to completion (with the recommendation of outsourcing the final mastering of any audio), we have to be ready to do it all. I am very skilled at writing, arranging, orchestrating, recording, editing, and mixing music. Thousands of dollars of high tech gear—like music's version of Maya, Unity, Unreal, Wwise, etc.—help make everything you hear absolutely stunning. I even play several instruments and know tons of professional singers and live instrumentalists, so extra life can be added to your score through the utilization of these talents. Thanks again for your consideration, Nate Combs
  3. Hi guys, I've been hearing a lot about CocoonJS recently, so I went to their website and watched the video : https://www.ludei.com/cocoonjs/ It seems really great, but I'm wondering if it's just exaggerate benchmarks in favorable conditions, or if this is really an improvement in game performance ? Is it easy to deploy an game on the differents store from just a HTML5 basic app ?What about when using librairies such as Phaser (or other frameworks) or ThreeJS / BabylonJS ?Is it easy to integrate differents social platform into your gameSame for payement / ingame purchase ? Often on Internet people offer too good to be true solution, so I'm suspicious about most of the things now Any feedback you can give or experience is greatly appreciated ! Thanks you. Cheers.
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