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Showing results for tags 'grid based'.
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Now renamed 'Alien Step', is a grid-based action puzzler web game. You play as an alien collecting orbs to beat the levels. Official release v0.9 will be released in this October. But first try my demo (actually named 'Alien Maze Demo #2' before ) 😌 It comes only 16 levels + 3 tutorial levels (demo only) https://allentthesnouty.itch.io/alien-maze-demo2
I've published the first version of my grid-based physics plugin for Phaser 3 (a port and improvement from the Phaser 2 version). It makes it easy to create a game where the movement is restricted to tiles or a grid and comes with helpful built-in features such as a system for pushing objects or walking on one-direction tiles. I'm making the plugin to use it in a RPG I'm developing but it's suitable for everything from Sokoban-like games to Rouge-like. However, the development of the plugin will be focused to add features I need and fixing bugs that affect my game. Let me know if you use the plugin and feel that stuff is missing or if you run into issues. I won't be adding stuff just for the sake of the plugin unless there is a demand. 1. Testing a bridge and tiles will collidable borders. 2. Testing one-way collision (and I got stuck). 3. Turn-based mode with smooth animations. Multiple bodies getting pushed. DEMO http://metroid.niklasberg.se/P3GridPhysics/ (Use dat.gui to toggle turn-based mode, maximum number of bodies the player can push, velocity and more) Github: https://github.com/nkholski/phaser-grid-physics