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Found 5 results

  1. end3r

    Gamedev.js Jam 2020

    We're organizing an online Gamedev.js Jam 2020 that will run for 13 days between April 13th and 26th on the platform, and all the Web games you can build with any type of framework are welcomed! Visit the jam page to join:
  2. Now renamed 'Alien Step', is a grid-based action puzzler web game. You play as an alien collecting orbs to beat the levels. Official release v0.9 will be released in this October. But first try my demo (actually named 'Alien Maze Demo #2' before ) 😌 It comes only 16 levels + 3 tutorial levels (demo only)
  3. Hey. I need help, I've been banging my head against this for hours. I've been scaling my game to fit screens on all devices, while maintaining the asset ratios. The game size increases so the controls work where ever you touch. I've run into an issue with Android/Chrome and I'm not sure if it's specific to the browser, or the site, or mobile. It might be a full screen mobile issue all together, but I'm testing it on itch and an android with chrome. The first time the game loads it scales and works perfectly. Then, if I refresh the page or visit it later this happens: The game gets put into the view port ratio set in Itch, and doesn't adjust like it should in fullscreen. This being 640x960. 2:3 ratio, the screen has a higher Y axis. This causes the white bar at the bottom which is unresponsive to the touch controls. I've removed the padding in CSS: <style> html { margin:0; padding:0; } body { margin: 0; padding: 0; } #canvasholder { width: 99vw; height: 99vh; margin: 0 auto; } </style> and my canvas code looks something like this: // ~A Canvas and Game Setup aspect_ratio = window.innerWidth / window.innerHeight; testWidth = 960 * aspect_ratio; //if the aspect ratio stretches the Y axis if (testWidth <= 640) { var canvasWidth = 640; var canvasHeight = 640/aspect_ratio; } // else if it stretches the X axis else { var canvasWidth = 960 * aspect_ratio; var canvasHeight = 960; } //test versions //var canvasWidth = 640; //var canvasHeight = 960; var game = new Phaser.Game(canvasWidth, canvasHeight, Phaser.CANVAS, 'game', { preload: preload, create: create, update: update }); function create() { // ~2.1 Game Scaling game.scale.fullScreenScaleMode = Phaser.ScaleManager.SHOW_ALL; game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL; game.scale.refresh(); Maybe I've over complicated the original solution? This worked the way I intended on Desktop tests. You can test it yourself here: Thanks so much, any help is appreciated.
  4. Hello, This game was made with Phaser framework, P2 Physics, Howler.js, localForage, phaser-ads plugin and wrapped with CocoonJS Google Play: Truck Reign YouTube: Truck Reign Any feedback would be greatly appreciated!
  5. Jake - Life speedrun is a game where you are running through your life. All the way from being a sperm cell to an old man to the grave. Basically you have two goals: Survive and do it as fast as possible. games inspirers have been happy wheels and super meat boy. The game we made has been done with passion and with a zero budget. We recommend you to try it out. You are going to enjoy the gameplay and its' story filled with rough humor. Game has been made with and pc version has been converted to .exe from html. It is also on Google Play! Lest make phaser game most downloaded at Now we are at top 15 on funny games category and with your help we can raise even more. Heck, you can even just go press download and delete file instantly if you dont want to play our game. Download links: (.exe) : Google Play: Here's also a 'RadiCarl's playtrough of JAKEs life: Facebook: twitter: Have nice playing sessions with JAKE - Life Speedrun! Yours Team Jake =)