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Found 5 results

  1. First of all Is it called "module" or "library" if it extends pixi.js' functionality? How to use them with Typescript? I'm not totally new to typescript but aren't pro w/ it at all. I added pixi.js and the typings via npm (and successfully use npm-modules and their @types in typescript for the server of this project) But when it comes to pixi.js modules things get weird, it's not enough to add them via npm and adding import * as Stuff from 'pixi-module' which makes sense, because afaik they extend the PIXI namespaces. So I tried adding this reference thing ///
  2. Hey! I've decided to build a simple 2D framework for building multiplayer/MMO games (similar scope to Agar.io), I have significant experience in building multiplayer engines for windows/linux but I have never touched web. If you have any advice on libraries and development technologies, or general advice, I would greatly appreciate it. My current tech stack (if you think this is naive feel free to call me out, as I am indeed naive.): Language: Typescript Client Platform: Browser IDE: VS2017 Rendering: Pixi.js Physics: Box2D or simila
  3. I am a student currently working on a simple Picture Reveal Game. The way it works is this: A picture is hidden behind a grid of squares. Each time you click on a square a trivia question pops up and if you answer it correctly part of that picture is revealed, if not, you lose points. The aim is to guess the picture. We will use an online API for the questions. That being said here are my concerns: I understand PixiJS is only a rendered with capabilities of taking input. Will pixiJS be sufficient for the game I am planning to build? I will need some sort of database that holds a collectio
  4. Hi, I am a newbie into this gaming world. I managed to make my very first game which is a snake game : http://mahesh.hostingsiteforfree.com/snakey/snakey.html. I am good with javascript, jquery, canvas. It works fine but the graphics are very low. I think the reason is clear because I used canvas to make it. I want to make a game with good graphics. But, I don't know which library to use. I would locve to hear some suggestions. Also, please give a rating on my game out of ten. Tell me whether it can be selled.
  5. I would like all we put links of things made with Phaser and other libraries here! Tween to animate a sprite and the background color in Phaser with GSAP TimelineLite (You can reverse all): http://codepen.io/jdnichollsc/pen/ZYeWEr Regards, Nicholls
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