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Found 2 results

  1. Hi everyone am trying to implement ads in my game i read all about this thing , i made mopub account , and i took the banner ad id and put it in compiler configuration (i have a premium account) , also integrated admob with mopub , and referenced both (cocoon.js , cocoon_ad.js latest version) in my game after all i wrote the following code : Cocoon.Ad.banner.on("shown", function () { console.log("Banner shown!"); }); Cocoon.Ad.banner.on("ready", function () { console.log("Banner Ready!"); Cocoon.Ad.setBannerLayout(Cocoon.Ad.BannerLayout.BOTTOM_CENTER); Cocoon.Ad.showBanner(); }); Cocoon.Ad.banner.on("hidden", function () { console.log("Banner hidden!"); }); none of the "console.log" is triggered , could you please help guysthanks a lot.
  2. First volume of Sam Bogart adventures just hit the AppStore. Sam is a bear detective, who solves complicated crime cases by punching everybody in the face. The game is totally free for iPhone and iPad (and by free I mean really free, no stupid in-apps. We did add the ads so I guess we'll survive;) Trailer: http://www.youtube.com/watch?v=JSxE8dZY5ao Link to the game https://itunes.apple.com/app/sam-bogart-vol.-1/id828448056?mt=8 (obviously - it's all created with Html5 and wrapped with CocoonJS)