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Found 4 results

  1. Hello everyone, I'm using this material and would love to be able to use it as a cubemap with the PBR shaders in the reflectionTexture channel. I have looked what is available with the shader but didn't find a way to get the result. Does anyone knows if that's possible ?
  2. Hello everyone, Seems like this playground doesn't work offline http://www.babylonjs-playground.com/#E6OZX#6 , I get this error : BJS - [18:56:31]: Babylon.js engine (v2.5.-beta) launched (index):56 Uncaught TypeError: BABYLON.SkyMaterial is not a constructor Edit: Silly me, the playground uses a material library , the babylon.skyMaterial.js To be locked, sorry for the inconvenience
  3. Hey, Coming up to everyone to clarify something about the wonderful skyMaterial from the BABYLON.js Materials Library Trying to set the skyBox mesh to "infiniteDistance = true" won't result in the skyMaterial to follow the skybox mesh's position: http://www.babylonjs-playground.com/#E6OZX#20 Is there a way to set the skyMaterial to infiniteDistance too ?
  4. Hello everyone, I hope you had great holidays! I am back at work now and found these new materials very interesting. While implementing the new "sky material", I encountered the following error: File: /dist/babylon.skyMaterial.js this._effect = scene.getEngine().createEffect(shaderName, attribs, ["world", "viewProjection", "vFogInfos", "vFogColor", "pointSize", "vClipPlane", "luminance", "turbidity", "rayleigh", "mieCoefficient", "mieDirectionalG", "sunPosition" ], [], join, fallbacks, this.onCompiled, this.onError); } if (!this._effect.isReady()) { // <=== this._effect is null, therefore error "isReady of null" return false; } this._renderId = scene.getRenderId(); this._wasPreviouslyReady = true;this._effect.isReady() throws an error because this._effect is null. What's the problem here? Thanks Kevin
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