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Found 8 results

  1. Hi, I was doing some tests with BabylonJS and while checking out the lights I found that the spotlight goes through some objects but not others? Is this a bug of babylonjs or something I've done? Example can be seen here, the spotlight hits the top cube/box/rectangle and passes through to the floor and smaller cubes/boxes/rectrangles. http://dev.aftc.co.uk/WebGL/BabylonJS/06_Lights2 Ideas? Thanks D
  2. Hi, have issue on Samsung Galaxy 6s phone chrome browser with android 7.0 and webgl 2.0 (works good on webgl 1.0). I have spotlight above mesh and looks like intensity of it is too high, as mesh is almost white (especially if camera is looking on it down from top). Mesh have PBRMetal material, trying to debug shader code, so maybe anyone have any clues what to check first ? Thanks for any input
  3. i'm trying to control the direction of the spotlight in my fps game, but i think it's only limited to one direction http://www.babylonjs-playground.com/#lf4h6a#28
  4. Hi ! My question is in the title ! I've been testing with a moving pointLight, but its lighting still 'updates' either set to true or false. I wonder what needRefreshPerFrame does exactly just curious !
  5. I would like to have the below effect t The problem I'm having is that the spotlight doesn't provide me with the total length of the light, so there's no way for me to calculate the measurements for the cone. Can someone please lead me in the right direction on how to get the desired effect? Thanks in advance.
  6. Hello, I'd like to access the babylonScene.ShadowGeneratorsList that SceneBuilder.Lights.cs uses, but I can't seem to find any variable that doesn't come up as undefined after I've called the SceneLoader.Load private void GenerateShadowsGenerator(Light light) { var generator = new BabylonShadowGenerator { lightId = GetID(light.gameObject), usePoissonSampling = light.shadows == LightShadows.Soft, mapSize = 256 + 256 * QualitySettings.GetQualityLevel(), bias = light.shadowBias / 10.0f,
  7. Hi, Babylon.JS Fellows I want to make image vignetting and animation with help of SpotLight. I have been playing a lot with Babylon spot light and cannot avoid sharp inner circle where light begin decrease. Check this out: http://www.babylonjs-playground.com/#1IC7R#1 Light falls off to the dark very smooth, but starts falling off with sharp line. I tried to play with properties, but cannot get result of smooth beginning of falling off. When I use this light in animation, I can clearly see this sharp line, where lite begins to decrease, and it is bad. Maybe someone know what can I do with it
  8. Hey guys, as the title says I got this problem: http://www.babylonjs-playground.com/#1VETS8 Is that intended behavior? And can I somehow avoid that?
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