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Found 4 results

  1. Android stock browser has a bug that causes the RAF to freeze when it loses focus, even it the tab gains focus again. I created a workaround for this, forcing raf.stop(); and raf.start(); everytime the tab gains focus. This workaround worked fine until I updated some games to version 2.3, then it crashes games with the following error: Uncaught TypeError: Property 'cancelAnimationFrame' of object [object DOMWindow] is not a functionI checked the RequestAnimationFrame update history, and nothing has changed there in version 2.3, but the same game doesn't have this bug with older versions. A
  2. The game isn't rendered properly. See screenshot. I'm missing any header parameter?
  3. Hi all, I noticed that input isn't working on stock Android ( namely older devices like the Nexus S ). It seems officially touch events aren't supposed to work - using mouse instead, and Chrome's device emulation confirms that. This can be fixed by checking if the device is touch in the Phaser Mouse start function: if (this.game.device.android && this.game.device.chrome === false && this.game.device.touch)And this fixes it in Chrome, but it's still not working on the device. I've tried a bunch of things, but even the touch and mouse events aren't triggering. We've previously
  4. am losing my mind somewhat on this issue. Have got the core of a physics bike game running, standard trials type gameplay. It runs great @30FPS or so on nearly all devices, however, on my Samsung S4 in stock browser it chugs along at a around 10FPS (where as it runs perfectly at full speed on my old S2!??) The whole game is rendered in a canvas which is 640x426. Anyone got any thoughts? thanks Chris
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