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Found 2 results

  1. Hello I get some black parts on custom shapes created with BABYLON.MeshBuilder.ExtrudeShape Here is my code (this.points is an array of Vector2): if (!this._shapeInScene) { let points: Array<BABYLON.Vector3>; let path: Array<BABYLON.Vector3>; let color: BABYLON.Color4; // points = new Array<BABYLON.Vector3>(); for (let p of this.points) { points.push(new BABYLON.Vector3(p.x, p.y, this.plan.planCenter.y)); } points.push(po
  2. So to render my game I have a imaginary triangle that gets all the objects in a 2d array in front of the player. So I can get all the objects that intersect the red triangle. But how do I get the ones inside the triangle?
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