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Showing results for tags 'black'.
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Like all my games for c1ic.mx, this is a one button little archery game, trying too keep the look of the original TINY ARCADE games made in flash PLAY HERE ARCH ARCHER
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Hello I get some black parts on custom shapes created with BABYLON.MeshBuilder.ExtrudeShape Here is my code (this.points is an array of Vector2): if (!this._shapeInScene) { let points: Array<BABYLON.Vector3>; let path: Array<BABYLON.Vector3>; let color: BABYLON.Color4; // points = new Array<BABYLON.Vector3>(); for (let p of this.points) { points.push(new BABYLON.Vector3(p.x, p.y, this.plan.planCenter.y)); } points.push(po
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Hey guys, I have a weird issue. After my game has stayed idle for a while and I am currently using another tab, the game turns black. And the weird thing is that if I switch back to another tab quickly and move back to the game - it fixes itself o_0. Also on android the game does not want to turn back from black. The buttons in the game are clickable, I believe this is render related, but I have no idea what could it be. What could be the reason?
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So, i made this game and when i try to add to this web there's a black board over my game. What can i do? There's a pic of my problem: Before on this black thing was the phaser's logo, until I delete phaser.png I think this square is created when import the phaser.min.js file
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Hi ! First, sorry for my bad english, i'm french and really not good in english... So, I'm creating a game, with sprites animations on click, all is right with this, but i test it on mobile today and there is a black square at the place of my png sprite, all of the other png are correctly displayed ! I've an other png animated in game wich is not on click event, it works perfectly... i don't understand the prob..? Could u help me please ! ps: If you don't understand anything, i can try to explain better ! Thanks !
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Hello, I'm trying to make a simple game based on tilemaps and I have a problem. When I move my character (to the right for example), I can see black lines on the border of the game ( link here ). Same thing happens on the Sci Fly example ( link here ). My tilemap has a size of 100x100 tiles and a tile size is 16x16px. You can move the "player" with arrows. Here is my code that create the level : Level.prototype.preload = function() { console.log("Level - preload"); this.game.load.tilemap('zelda_tilemap', 'images/game/zelda_tilemap.json', null, Phaser.Tilemap.TILED_JSON); th