Jump to content

Search the Community

Showing results for tags 'types'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 2 results

  1. I've started writing a generator for Phaser 3 typescript definitions using Richard's JSDoc annotations. If anyone is interested in helping: https://github.com/troyedwardsjr/phaser3-tsd
  2. Hello guys, I just recently started to play with Phaser and so far I'm loving it.. However as I'm not used to it, I run into wall.. I'm creating a breakout game where I want different bricks to respond to ball hitting them differently.. Mostly I want to add bricks a health so to speak, so depending on the color of the brick, it will take 1,2,3.. etc ball hits to kill it.. I'm so far doing this in this fashion: // Red bricks bricks_1 = game.add.group(); bricks_1.enableBody = true; bricks_1.physicsBodyType = Phaser.Physics.ARCADE; // Yellow bricks bricks_2 = game.add.group();
×
×
  • Create New...