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Found 16 results

  1. We released Wand Level99 HTML5 game powered by Phaser3.Using Tiled Map Editor. -The purpose of this game is to raise the level of the wand to 99. -Break the scrolling blocks and get power up item. -If you fail to shoot a bomb block that is flashing red, you will make a mistake. -No death penalty,challenge several times to level up. Play this game in browser in itch.io(Recommended) https://motquu.itch.io/wand-level99 Or in our site https://motquu.ninja-x.jp Return to the previous stage and power up if it gets stuck. Enjoy!
  2. Hi everyone. I'd like to present Astro Ballz, a space themed breakout game featuring gravity and pinball physics. It's a fast paced game with colorful graphics, cool sounds and music, and lots of levels. Please check it out. INSTRUCTIONS: Playing is easy - position the flying saucer paddle with your mouse (or finger). Smash the astroballz above with the spinning metal ball. Catch any bonuses that fall. Do it fast enough and you can get 3 stars. Restart or replay each level as often as you like. GAME FEATURES: Many levels feature moving and rotating astroballz. There are also explodin
  3. First of all, sorry for my english Hello! I'm trying to make a Arkanoid game on android Phaser. When the ball hits a brick, the brick disappears and the ball bounces well. Now I have two types of bricks, a normal brick, brick and TNT brick. I've implemented that when the ball touches a TNT brick, kill adjacent bricks too, but when one of those adjacent bricks is a TNT brick, it must call the same function recursively, but something does not work ... any idea? here is my function:
  4. pheaset


    Hey I am currently polishing off my Breakout or Brick-Breaker game (whichever you prefer to call it). I am trying to add music to the game when the start button is pressed and then sound effects every time a brick is destroyed. Unfortunately Phaser keeps saying Key "Sample" is not found in cache. I have tried using Phasers examples and basing the music off that but to no avail. I am new to programming with Phaser and would really appreciate the help. When the game is finished i will post a link. Thanks in Advance Pheaset here is my code var game = new Pha
  5. pheaset

    View Counter

    Hey Guys, I was wondering if anybody knew how to add a view counter. I want to know how many views my breakout game will get when it is launched and the same for my other tennis game. Help is really appreciated Pheaset
  6. Hi everyone, Finally, we're completing a new game, casual breakout with HQ graphics. Check it out here: https://black-snowflake.org/riverdash/ Gameplay video: I'm very interested in testing, as I haven't managed to optimize game assets yet Avaliable for exclusive licensing. Contact: filippkarmanov@gmail.com
  7. Hello guys, I just recently started to play with Phaser and so far I'm loving it.. However as I'm not used to it, I run into wall.. I'm creating a breakout game where I want different bricks to respond to ball hitting them differently.. Mostly I want to add bricks a health so to speak, so depending on the color of the brick, it will take 1,2,3.. etc ball hits to kill it.. I'm so far doing this in this fashion: // Red bricks bricks_1 = game.add.group(); bricks_1.enableBody = true; bricks_1.physicsBodyType = Phaser.Physics.ARCADE; // Yellow bricks bricks_2 = game.add.group();
  8. First Game for #ios released! Support! Available for #iPhone and #iPad https://itunes.apple.com/us/app/invaders-breakout/id956446467?l=de&ls=1&mt=8 #indiegame #gamedev #dev #indiegamedev #invaders #breakout Classic Games brought together, enjoy awesome gameplay and adorable graphics. See supported devices below* features: - 72 different levels - arcade mode - level mode - iPad & iPhone compatible - retina graphics - 2 favorite gameplays brought together - unique powerups - no advertising No Advertising, just gaming. Nothing else. Invaders Breakout is a classic in
  9. Created a plain simple breakout game as an exercise to play around with Phaser v2.0.5. Designed two version: 1. A desktop version, control with arrow keys 2. Mobile version, play by pressing the left part or the right part of the canvas Desktop version: http://monsterenterprise.com/plain_breakout Mobile version: http://monsterenterprise.com/mobile_breakout
  10. Hi, I am trying to learn Phaser by following the breakout demo game available on the examples site. It works, except that when I hit the paddle to the right wall, after that the ball just passes through the left portion of the paddle. But it does bounce off the right side of the paddle. Note, that If I don't hit the right wall it works! To reproduce the problem: - Download the minimal bug reproducible code of the game attached as zip. - Start the game. - Hit the ball few times to see it works (left and right portion of the paddle) - Now Hit the paddle to the right wall. - & try hitti
  11. Breakout I'm more than happy to release my first finished game. I made it specially for this project: http://city41.github.io/breakouts/ So soon I hope it will appear on the list, and for now you can play it here: http://mihail.ilinov.eu/games/PhaserBreakout/ Source code here: https://github.com/MikeMnD/PhaserBreakout I've made some gameplay changes compared to the other engine ports/versions and they are more like bonus features. If you press: "B" you will toggle mouse/keyboard control If you press: "S" you will toggle a "shake" effect If you press: "V" you will spawn a ba
  12. This is what I made: http://www.html5gamedevs.com/topic/2276-breakout-phaser-version/ play here: http://mihail.ilinov.eu/games/PhaserBreakout/ And I want to make other version with absolutely new graphics, sound, and extended game play It's going to be based on this game, but with: - new graphic - new dimension and scale support - more levels and more bonuses - better sound effects I'm not going to start it alone since I have to other game projects with graphic artist but I'll love if someone wants to make such a game: check arkanoid and breakout. For now the game is supposed to be
  13. So I need your help to finish, and polish the Breakout game with Phaser. http://mihail.ilinov.eu/games/PhaserBreakout/ In short i make it for this: http://city41.github.io/breakouts/ I've made like 50% i think, what's left is: - Start, Game Over Screen - Display Lives, Level, Score - Display the Countdown - Make powerups and powerdown fall from predefined random bricks (if you press "Z" you trigger the powerdown and paddle become smaller) - All sound related (here i wait for final version of Phaser) But there are some problems i met during the development: - I think that justPressed a
  14. Hello everybody, I thought I would share my latest game. This was an attempt to create something old-school which might have a market in fledgling html5 portals but with a modern, sleek revision. What I came up with feels quite good and is definitely a mile-stone in my work, so I thought I would share it. Platforms: Desktop and Mobile Controls: Mouse/Touch >>Play<< Thoughts, etc. are appreciated. If you'd like to see more of my work, my portfolio can be found here: www.creativeinkgames.com/games. Ryan
  15. Did a write up on our implementation of Matt Greer's Breakouts project: http://blog.frozenjs.com/
  16. Hey all, I'd like to share with you my first HTML5 mobile game, Farmyard Outbreak. I designed and bult it with the sole idea of offering it to mobile game portals. It's basically a breakout clone, but the bricks (monsters) travel down the screen, and you must protect your cows from them. It's game over if the ball hits the cow fence 3 times, or if the monsters reach either the fence or the player. There is also an emphasis on using the four power-ups available, and choosing the right time to do so! I made the game using GameMaker Studio and I licensed True Valhalla's mobility engine to
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