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Found 2 results

  1. Dear all: I'm here again with several FRAMEBUFFER errors I thought has been solved migrating to BJS 3.1. (please take a look to closed topic http://www.html5gamedevs.com/topic/35352-strange-problem-when-using-highlight-layers/) On dektop (Win10 64bit), FF Developer Edition (59.0b13 - 64-bit) shows these kind of WebGL console warnings (excerpt): Error: WebGL warning: clear: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0 has no width or height babylon.3.1.custom.min.js:5:4633 Error: WebGL warning: clear: Framebuffer must be complete. babylon.3.1.custom.min.
  2. Has anyone else tried using the SimpleMaterial library class ? I can use it and it works but for some reason the browser is reporting WEBGL warnings when using material. Is weird ... there are NO custom uniforms or samplers (outside what was defines in Babylon.simpleMaterial.ts) Note: All other material library classes work just fine (except some funny showing really large fur when using furMaterial) @Sebavan ... Got any clue about this one?
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