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Found 11 results

  1. There is a problem in different browsers, for example, if a roulette ball in Chrome stops at a certain number in another browser, it stops at another. Can the difference between physics world.step (cannon.js) in different browsers?
  2. Hello that's my list top 5 websites for buying html5 games! If You like this list visit my site where I share with you best html5 games! https://elijahkuzmichov.wordpress.com If you publisher and looking for a good html5 games this list for you: 1. CodeCanyon 2. MarketJS 3. Famobi 4. TrueValhalla 5. DoubleDuck If You like this list visit my site where I share with you best html5 games! https://elijahkuzmichov.wordpress.com
  3. Dear all: I'm here again with several FRAMEBUFFER errors I thought has been solved migrating to BJS 3.1. (please take a look to closed topic http://www.html5gamedevs.com/topic/35352-strange-problem-when-using-highlight-layers/) On dektop (Win10 64bit), FF Developer Edition (59.0b13 - 64-bit) shows these kind of WebGL console warnings (excerpt): Error: WebGL warning: clear: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0 has no width or height babylon.3.1.custom.min.js:5:4633 Error: WebGL warning: clear: Framebuffer must be complete. babylon.3.1.custom.min.
  4. I'm going to be at the W3C worskhop that will be hosted at Microsoft's campus in Redmond in two weeks from now, and I'd like to learn what struggles, needs, or any feedback you have with game development in general. There will be browser vendors, API makers, hardware creators, publishers, etc, so a great opportunity to be heard. My short blog post: https://dev.end3r.com/2019/06/indie-perspective-on-web-games-at-the-w3c-workshop-take-the-survey/ Direct link to the survey: https://forms.gle/ajpnSgQvtzBvhZCM6
  5. After seeing this recent post I just wanted to ask how others are fairing with mobile browser performance. Also wondered if Phaser3DevTeam would benefit from hearing good and bad news from a variety of devices/browsers/OS's, because it is particularly difficult to test on multiple scenarios....
  6. You can always check if your browser (Desktop,Tablet,Phone) (Windows,Linux,Android,iOS) support WebGL and which one "WebGL 1" and/or "WebGL 2". http://webglreport.com/
  7. Hi everybody: These days I'm starting with a development involving the visualization of a shower. The software must run in desktop and mobile (this last by means of an hybrid app). In order to show the (falling) water I'm considering two strategies: chroma-keyed video with the water falling (I'm using both a mp4 and a webm containers); particles (I'm afraid of As I am concerned about the performance penalty of using particles (it needs 30,000+ and motion blur in order to resemble a "real" shower), we are tackling first the video way. Running a raw exa
  8. Hi, We are looking for a HTML 5 Game Developer (preferably as a freelance consultant) for an upcoming HTML-5 game portal having games which are optimized ONLY for mobile browsers which include: Safari Chrome Firefox Opera Mini Other android based browsers etc. Initially we need simple yet catchy/interesting HTML-5 score based games with basic mobile gestures like swap, touch etc. with no sound libraries. In addition to games, we also need some consultative support for integrating already made APIs within games' codes. For this we are willing to pay US$ 80
  9. This question is of course for each specific browser forum, but I decided to ask anyway. I am using Phaser to develop educational game where you type letters which are analog to Sandhi/Devanagari/Sanscrit language letters. So you type ṁ or ī or ṇ, ñ, etc... and these letters are simplified by typing .m, -i, n. , ~n i.e I enter letters available on my keyboard but a special Sanscrit software analyzes these keystrokes and replaces them with appropriate Devanagari letters. Of course this software is not a necessity so I need to type keys from keyboard to achieve the letters above, i.
  10. Hello. I plan to support five browsers with my game: 1. Chrome the latest (it installs its update automatically) 2. Firefox 34 3. Opera 26 4. Safari 5.1.7, doesn't play mp3 audio files if there is no Quicktime installed on the client computer 5. IE9, plays mp3 My game doesn't need 3D or video or some other advanced features. I selected these options when generating Modernizr file 1. applicationCache, 2. Canvas 3. CanvasText 4. HTML5 Audio 5. localStorage for saving game data for later use 6. sessionStorage My question is, are there any other features that I should detect with Moder
  11. Hi, This is my first post here, happy to join! :-) I'm developing a small runner game, and I'm experiencing different performance problems in different browsers. Any hints, tips, suggestions on how to solve them are very welcome! My unfinished game is here: EDIT: URL REMOVED It runs very smooth on Chrome (I'm using a 2011 MacBookPro). In Firefox, it starts very well after load, but soon it slows down, and sometimes it speeds up again at random (?) places. In Safari it's quite slow from the start. In Mobile Safari (ipad3 and iphone5) I get about the same speed, or even better, compared
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