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  1. I have finally launched my game Bullet Hell Reversal! It is launched at itch.io and I have spent countless of sleepless nights developing game and would mean a lot to me if you could give the game a try and rate it if you found it fun! Some small update logs are on the page if you are interested Thanks! Play the game HERE!
  2. Welcome to our open Alpha of space.game! We'll be constantly updating the game and will be adding new features such as online multiplayer, new game modes, accounts, friends, store, and more! Game Description Claim as much territory as you can by strategically flying your spaceship around the map. You’re invincible while inside your territory and can kill anyone entering your space. Outside of your territory, other players can hit your trail and destroy your spaceship. If you hit another player’s trail, you’ll destroy their spaceship. A head to head collision results in both spacesh
  3. StarMines is a space shooter inspired by old classics like Asteroids and Omega Race. You are the spaceship pilot in search of magical Bonusoids which can only be found in the endless starmine fields full of dangers. The more Bonusoids you catch, the better their magical forces make your ship. The game should be playable on mobile with touch controls and desktop with keyboard or mouse. I have even tested it with an LG OLED TV, it works 🙂 On touch devices, there are different options for touch controls which you can choose from the top-right pause menu. The game URL: https://
  4. Hey guys, I'm new to the forums and my purpose here is to find some mobile HTML5 games to buy specifically for "Android" devices. I am looking for someone who creates mobile web HTML 5 games; either already created, or can make simple games on the fly. The HTML5 games will need to capture user information (more will be discussed via pm). As well, games will need to have default features (ex: Automatically save the player’s progress, create a users profile, leaderboards, etc...). My project will also require a portal/hub, have a frontend and backend design (UI / UX). This is anot
  5. Dear all: I'm here again with several FRAMEBUFFER errors I thought has been solved migrating to BJS 3.1. (please take a look to closed topic http://www.html5gamedevs.com/topic/35352-strange-problem-when-using-highlight-layers/) On dektop (Win10 64bit), FF Developer Edition (59.0b13 - 64-bit) shows these kind of WebGL console warnings (excerpt): Error: WebGL warning: clear: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0 has no width or height babylon.3.1.custom.min.js:5:4633 Error: WebGL warning: clear: Framebuffer must be complete. babylon.3.1.custom.min.
  6. Dear people of this awesome forum: Here I am again, looking for some help. My sw development (of course with BJS) uses PBR materials (we are the greatest fans) . The case is that this is a cross-browser multi-platform project. My scene looks great on desktop: MS Windows (Firefox and Chrome / I'm not using/testing MS Explorer, Edge nor Opera) and macOSX-Safari. It also looks impressive on iOS-Safari, but fails to be so fine in Android-Chrome as my geometries are all show in black. I know this is a problem with my code, as the different PBR examples of BJS look perfect in And
  7. I am looking for someone that can build / brand an HTML 5 game that can be used on our website during Christmas. We may build several games.
  8. Hi guys,This will be the place where I will keep you up to date you on the latest Playniax game engine called Pyro! You can find it onitch.io Pyro is ideal for building 2D games and other interactive graphical driven applications. Pyro apps run on WINDOWS, OSX, LINUX, IOS, ANDROID and HTML5! And... It's FREE! Here is a game made with Pyro
  9. Hello, summer is here and so is my new HTML5 game Holiday Trouble. It's a skill based game where you try to free your float from tangled rope. Works on both mobile and desktop systems, supports different screen resolutions and lanquages. Play it online : http://www.jabadoogames.com/holiday trouble Google play store : https://play.google.com/store/apps/details?id=com.jabadoo.holidaytrouble Also try my other games at http://www.jabadoogames.com Have a nice day.
  10. Hi all, I've just released a new game to the world and wanted to post it here for feedback and criticism. It's called Higher or Lower, a card game where you guess if the next card in the deck will be higher or lower than the card currently on screen. I've incorporated quite a few cardbacks that the player can select to help increase time spent in the game and the artwork was created by my girlfriend. I think the art style makes the game stand out from other higher or lower card games, certainly from the ones on Google Play. Additionally, I've added sort of a status smiley face t
  11. Hi everyone, We at Plow wanted to share with you our latest HTML5 game, “Build-A-Bear Adventures.” Developed using Phaser, it is primarily a board game, with multiple mini-games sprinkled throughout, and is available on buildabear.com. YouTube Gameplay Video: https://youtu.be/MULQ09HfSR4 Direct Game Link: http://www.buildabear.com/play/content/build-a-bear-adventures.html Features: - Playable in desktop and mobile web browsers - Two game boards, with more to come - Unique characters and user-interface for each game board
  12. Hello, here's my new game ready for playing. This game is also available for non-exclusive licensing. Visit Jabadoogames.com Scratch photos of famous hollywood stars and quess who they are. Answer fast and receive speed bonus. Use coins to buy more time. PLAY NOW
  13. Hello everyone, It's my first game done with Javascript, I've been working on it almost 3 months in my spare time. Game saves the progress with cookies. Looking forward to hear your opinions and feedback. Here is projects GitHub - https://github.com/JasperCherry/HotSteel Here is the game on my uni server - http://doc.gold.ac.uk/~kwisn001/games/HotSteel/ Some screenshots:
  14. http://cave2d.com/game3/ I got surface friction working in my physics engine, so I tried gravity and simple rolling controls, and I think it's pretty fun. Desktop controls: left and right arrows, and SHIFT for turbo Mobile: swipe right and left
  15. Hey guy, just want to share "My first online game" I've been working on it for a month, and finally, it's still not met my expectation LOL. Demo: http://blocker.jojoee.com/ Source code: https://github.com/jojoee/blocker Stack: javascript (phaser.io), node.js, socket.io Control - mouse: left / right click Control - keyboard: cursors / space Now, I got some problem about the monster The monster cannot move - in the offline mode, we can do it easily by using phaser.io for checking physics, overlap, collide - but in the online mode, I have no idea how I can move that
  16. Hi all, I have decided to place a playable prototype desktop browser, to fire missiles with "space" rocket with "x", to canon fire and move with mouse, it's graphics programmer; if you can play it with headphones you will be better. http://diyo-games.com/demo/ Appreciate your feedback
  17. Hi guys, I need your help. This small page is producing a code in Firefox, Firefox ESR, Chrome on OSX each with its latest release. But it's not working as expected in Safari 9. Here is the very very reduced example: http://www.2vc.org/audio-bug/ Surprisingly it is working on jsfiddle which doesn't make it any more logical http://jsfiddle.net/pg072s2r/ I don't get any sound output in safari 9 (still under yosemite) on the first page load. But if I reload it works as expected for any successive reload. There are no external files involved. So what the heck is happening here? This currentl
  18. I've been looking for information on how to control scaling and resolution of the window, asset, gui, etc. but can't seem to find exactly what I'm looking for amongst the comments/tutorials. If a game were to be released for both standalone desktop (nw.js) and ios/android then it would probably have to support a fair few resolutions and aspect ratios: 1366x768 16:9 19.1% 14'' Notebook / 15.6'' Laptop / 18.5'' monitor 1920x1080 16:9 9.4% 21.5'' monitor / 23'' monitor / 1080p TV 1280x800
  19. Hi guys! I am newbie in html5 gamedev, I would like to share with you my first desktop html5 game. Feel free to feedback and suggestions. Every rate, facebook like and twitter followers are greatly appreciate. Thanks for your support ! JustRun it's a prototype of game, which was created using HTML5 technology. Now it's avaliable to play at Kongregate.com. We apriciate every comment and rate at Kongregate.com to help future development of the game. The basics of JustRun: Our hero is stuck at the moving maze to escape you must find lever which opens a way to exit. Also, you hav
  20. Hi all, I would like to load the textures for a cubeTexture in different sizes, so that first only a small resolution is loaded and then the normal textures. like LOD I would like to use the assetsManager? var assetsManager = new BABYLON.AssetsManager(scene); var textureTask = assetsManager.addTextureTask("image task", "example/blabla.png");//?url textureTask.onSuccess = function(task) { //my skybox function elsewhere createSkybox(task.texture);// dont work console.log("cubetexture loaded"); } assetsManager.load(); //my skybox function elsewhere createSkybo
  21. Hey everyone! I've been working on a little app for myself that allows exporting any html5 and javascript application to a "native" desktop application. It uses node-webkit to create binaries that work on all platforms. One awesome side effect of this is that node-webkit has it's own internal server, so there's no need to have a server installed to test your application. And, by enabling the toolbar, you can debug your apps just like you would in the browser. If you'd like to test the app and give me some feedback, that would be awesome. I'm hoping this will take down a part of the barrie
  22. Hello, i got a some questions, about a Phaser, i was just looking at example code, and it look like Phaser is very nice to learn,also it let you make a interesing games. To learn Phaser i need any special requiments? Ik some html,css, javascript with jquery libary. I won't call myself a medium or expert, but i got a basic of procedural and objective programing. Is that enought to learn Phaser? Also can i make a native android games using Phaser (i mean, add it to google shop and pepole can install it), can i also make a native Windows/linux Desktop app? Also i worry about learning Phaser now,
  23. As a thank you to the Phaser dev community for the help and assistance offered in this forum and to celebrate Black Friday, we have 10 free copies of our Windows 10 Store Phaser Based Desktop Game, Mekaphobia on offer to the Phaser Dev community. If you'd like a copy (and have a Windows 10 PC with a decent graphics card) then please email me. I'll mail you a link which will enable you to download the game from the Store for free. This is on a first come first served basis. The game is a twin stick shooter which can be played with keyboard, keyboard and mouse and touch screen, but is bes
  24. built with & Description Shiny Gauntlet is a Dungeon Hack n Slash, Bullet Hell, Rogue-Lite Adventure. Select your champion and explore the Gauntlet. Collect weapons, enchanted rings, bottle and/or consume the mysterious remains of defeated foes, all the while chasing the wily cultist who has stolen your Shiny Shard! Inspired by games such as Binding of Isaac and Legend of Zelda, Shiny Gauntlet is a game designed for players who like short play sessions of intense difficulty. Features Fight your way through a randomly generated death labyrinth!20 playable classes!60 enchante
  25. Link : http://benjaminlouradour.github.io/ Hi everyone! I'm here to introduce my very first game, named "Saving Private Redsquare". The game: You control Redsquare, and must avoid ennemies on your way to destroy the Mad Rectangle King. There are 42 levels, among them 4 bosses. The rest of the levels are based on dodging waves of ennemies. Canvas is changing a little among the levels. The development: I have been working for almost a year, coding from time to time. To be honest, I did not plan the game at all: I wanted to learn how to use canvas and how to build games. This means tha
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