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Found 5 results

  1. Hi guys, I'm struggling with this problem for a couple of days now. When I touch an element in my game I'm playing a sound effect. I want this effect to play instantly when i touch this element. The problem is there is a small delay (like 200ms) when i touch this element on my phone (Samsung Galaxy S4). I tried everything, SoundJS, Howler, custom Web Audio API code, but the problem persist. Im building my game with IntelXDK and Crosswalk. The problem only occurs on mobile, on desktop there is no delay. Could anyone help me with this problem or has some info? Or maybe c
  2. I'm not sure if this is the right place to post this but it does have to do with phaser and would help other trying to do this with phaser in the future. I'm trying to use the web audio api with phaser to create 3d audio in my game. But I'm stuck at setting the orientation of the audio nodes. I'm not sure how to go from the x, y and rotation values of a sprite to the directional vector and up vector needed to set the orientation. audioContext.listener.setOrientation(x, y, z, Ux, Uy, Uz);
  3. I would like to present a game-music ressource site I created 6 years ago: www.IndieGameMusic.com It is a free service for musicians to offer their music to game-developers. Game-developers has detailed search options available, shortening down the search time needed to find the music he needs. Music is available from many different artists, in many different filetypes, different prices etc. There's bound to be a track you like for your game. :-) One of the primary reasons for creating IndieGameMusic.com, was my personal preference regarding game-music: I feel the MOD and XM formats shou
  4. Hello, everybody. I've been using Phaser for the last couple of weeks and I had almost no problem until I reached the point where I need to modify the sound graph on the web audio API implementation inside the engine. I saw Sound.externalNode but I have no idea of how to connect the nodes and how to access them through Sound or SoundManager. I just want to create delay and feedback nodes and connect them somehow using the Sound class. Is this possible? Is there any example? Is the node structure (the graph) of how SoundManager and Sound are connected anywhere in the docs? I can't find it
  5. Hi guys! Here is "Timelapse", my entry to js13kgames: http://js13kgames.com/entries/timelapse Also, I've wrote an article on the game development (game design, snippets of code, and more deep explanation of the audio part): http://greweb.me/2013/09/timelapse/ I'm open to your feedbacks Thanks, gre
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