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Found 9 results

  1. Hi, I'm building a Phaser 3 game currently and looked into the new dynamic sound. I made a tiny bleep maker myself that has a core oscillator, a second oscillator for frequency modulation on the first, pitch bend on the first, and a third oscillator to create an "artifact" trailing sound(using same frequency mod as first oscillator)..its very simple ,I'm new to webaudio and thought someone else might have fun with it for funky bleeps. here's a test html: <html xmlns="http://www.w3.org/1999/xhtml" lang="en"> <head> <head> <body> <script> cont
  2. Hi. I remember meeting a French guy who was very close with his brother (he talked about him a lot) and worked on the audio for Babylon.js. I have a question for him. I am looking at my audio files and trying to determine if they should be playing at any particular keyframe based on them being set to Play at an earlier key frame. Right now I'm looking at the soundFile._audioBuffer.duration and then doing some math to determine if it should be playing part way through at the current key frame. Two questions: 1. is there an easier way to do this? 2. is the "duration" accurate o
  3. I've been building a little scene that is driven by a number of sound files (9) using this kind of code: sound1 = new BABYLON.Sound("sound1", "sound1.mp3", myScene, soundReady, { loop: false, volume: theVolume }); sound2 = new BABYLON.Sound("sound2", "sound2.mp3", myScene, soundReady, { loop: false, volume: theVolume }); sound3 = new BABYLON.Sound("sound3", "sound3.mp3", myScene, soundReady, { loop: false, volume: theVolume }); ... sound9 = new BABYLON.Sound("sound9", "sound9.mp3", myScene, soundReady, { loop: false, volume: theVolume }); function soundRead
  4. Hello all, I'm the author of an open-source audio library that I think would be very useful to anyone making a game on the internet. WAD.js is the Web Audio DAW (digital audio workstation). The goal of WAD.js is to emulate the features you would find in a DAW like FL Studio, with an interface that is much, much simpler than working with native WebAudio. Instead of creating complex networks of audio nodes to make basic sounds, as you have to do in native web audio, WAD.js wraps everything that is needed for a single sound into a single object (a "wad") that has convenient methods that you
  5. I'm going to add a new synthesiser engine in Babylon.js. - engine can play sound of hundred instruments and drums - you can change any song parts in realtime - engine is compatible with mobile browsers see demo at http://molgav.nn.ru/babylonsynth/ Any feature requests are welcome.
  6. I've been working on a simple canvas game and have run into a problem :/ Here it is --- http://users.sussex.ac.uk/~bc216/AXOLOTLBASS/ Here's a link to the code on github https://github.com/BB-000/Axolotl-Bass-in-Space/tree/master/js It uses the metronome example from this Web Audio tutorial http://www.html5rocks.com/en/tutorials/audio/scheduling/ Everything works fine on my macbook pro when run on my local server, however when I uploaded it live to the web it sometimes starts struggling after about 10 minutes of running the audio starts to crackle and eventually stop. I tested it on some
  7. Hello, everybody. I've been using Phaser for the last couple of weeks and I had almost no problem until I reached the point where I need to modify the sound graph on the web audio API implementation inside the engine. I saw Sound.externalNode but I have no idea of how to connect the nodes and how to access them through Sound or SoundManager. I just want to create delay and feedback nodes and connect them somehow using the Sound class. Is this possible? Is there any example? Is the node structure (the graph) of how SoundManager and Sound are connected anywhere in the docs? I can't find it
  8. I tested on iPhone 4 iOS 6 and there is no sound! Also strange, that there is no message with: 'Web Audio supported' or not, cause I have put it with alert message. Please, I need your help! Press the button and write, is it any sound? And write your OS version and device. http://bit.ly/1dfeIfW
  9. A few useful bits in here if you need to use audio on mobile: http://paulbakaus.com/tutorials/html5/web-audio-on-ios/
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