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Found 5 results

  1. Phaser 3 BOILERPLATES | STARTERS Unify, upgrade, use. Last updated: March 6 Table of contents: 1. Intro 2. create-phaser-app 3. List of existing boilerplates 4. What kind of features we need/want 5. What's the point Intro: Hello there everyone! As Phaser 3 came out I immediately started to look after some Boilerplate which would take care of basic stuff and speed up the development. If you don't know what I am talking about, think of create-react-app, but for Phaser. There are a few already, however I think that is one of th
  2. Hi , I prepared an yeoman generator for phaser 3. It is supporting typescript , bower and webpack by default. npm install -g yo npm install -g generator-phaser-3-ts-boilerplate Also it is available via http://yeoman.io/generators/ type to search bar phaser-3-ts-boilerplate. Best Regards
  3. Hello guys! I'm having some "problem" (not really, more a doubt). Working with Node js (firstime) I'am organizing an already made game. My problem is to acces the "game object" outside the modules. So, how would you make the game object (var game = new Phaser.Game(SCREENWIDTH, SCREENHEIGHT, Phaser.CANVAS, 'game') available to all the sub-modules in the app?. I'm sending the game as a parameter but I don't think this is a good approach. This is what I have now: main.js: 'use strict';// var PlayScene = require('./play_scene.js');var GlobalVariables = require('./main_variables.js');va
  4. Hi all, I created a Phaser generator for Yeoman (a scaffolding tool). The original idea was to have an easy way to set up a HTML 5 game project for game jams, prototypes, etc. It doesn't have a lot of features, but it provides: Latest version of Phaser, of course A starter project with an asset preloader scene, plus a main scene.A gulpfile with some basic tasks:Launch a local web serverLivereload (so the web browser does a reload automatically when a JS file changes)Deployment via rsyncBrowserify integration, so you have a nice way to create modules for your game (and/our use NPM packages)
  5. Hello guys, Allow me to introduce myself, I'm Geoffroy Warin, entreprise javascript developper by day and an html5 game development junkie at night. I really love phaser, I think it's fantastic work and as I kept experimenting with it, I realized I was always bootstrapping my projects the same way. Copy my gulp file then create the small phaser bootstrap classes in typescript. So I decided to create a yeoman generator : https://github.com/geowarin/generator-phaser-gulp-typescript It's really simple but you have nothing to do, just type 'gulp' on the command line and you will get : Live
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