christian.tucker Posted December 9, 2014 Share Posted December 9, 2014 I've been working on a fairly decent sized project, and I'm porting it over to HTML5 so I can put it on a lot of the larger game-portals. It's a multiplayer RPG. I'm not so much worried about people being able to see the source, or easily modify packets, as my server is fully authoritative and will gut-punch anybody being stupid; However I'm curious as to in which ways I am protected as a developer from having my game stolen, and hosted somewhere else for profit. All it'd take is a half-beat programmer to write a server to handle the packets being sent, and voila. Quote Link to comment Share on other sites More sharing options...
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