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Panda.js 1.12.0 released


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here is my collision callback:

collide: function(opponent) {	this.randomVelocityY = this.getRandomVelocityY();	this.body.velocity.x *= -1;	this.emmitParticles(16, 8);	if (opponent.collisionGroup === 2) {		game.scene.addScore();	}},

When colide the x-velocity should be inverted. (Bounce from wall). My body definition is:

this.body = new game.Body({		position: {			x: x,			y: y		},		velocityLimit: {			x: 1000,			y: 1000		},		velocity: {			x: this.velocityX,			y: 0		},		collisionGroup: 1,		collideAgainst: [0, 2],		mass: 1.3	});

CollisonGroup 0 body:

this.body = new game.Body({	position: {		x: x,		y: y	},	velocityLimit: {		x: 150,		y: 1000	},	velocity: {		x: 0,		y: 0	},	collisionGroup: 2,	mass: 1.2});

and collision group 2:

this.wallBody = new game.Body({	position: {		x: x + (this.wallSprite.width/2),		y: y + (this.wallSprite.height/2)	},	collisionGroup: 0,	mass: 0});
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  • 2 weeks later...

Hi, I try to update my project to this release, but i got "TypeError: sceneClass is not a constructor" on the console log, and the asociate line is in systeme.js line 307. I think it's because I use in my main

game.module(    'game.main').require(    'engine.core',    'engine.physics',    'engine.keyboard',    'engine.debug',    'game.assets',    'game.scenes',    'game.objects').body(function() {game.start(MenuGame,window.innerWidth,window.innerHeight);});

and i declare MenuGame with:
MenuGame = game.Scene.extend({...
and not
game.createScene('Main', {...
But if i use the second one, all my

don't work

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