jerome Posted October 20, 2015 Author Share Posted October 20, 2015 I added some new features in the SPS useful if you want to optimize a immutable set of 3D objects (buildings in the distance, asteroids, etc) : https://github.com/BabylonJS/Documentation/blob/master/content/tutorials/03_Advanced/Solid_Particle_System.md You can now rotate/ translate, color, etc the SPS objects not only on update (for classical animated particles) but also on creation (for for ever frozen objects) Under the hood, I also ported the numeric arrays to typed arrays (float32) so it is better to pass data to WebGL adam 1 Quote Link to comment Share on other sites More sharing options...
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