jerome Posted November 4, 2015 Author Share Posted November 4, 2015 These suffer from the same depth-rendering/alpha issues as the standard particles, correct? From a single SPS, the particles cannot be BEHIND something and also in-front-of something, right? errr. If you place a spacecraft in the center of that asteroid field, all the particles will render BEHIND it or IN-FRONT-OF it (afore it?)... but they can't be both? It's a real mesh, so the same depth-rendering and alpha blending than any other mesh !That's the initial reason why I started to code this particle system, what became then a solid particle system (why keep things planar when you can have them in 3D ? ) In other terms : your spaceship will have asteroids behind and in front of it, but also on its left, its right, its top and bottom, everywhere around Wingnut 1 Quote Link to comment Share on other sites More sharing options...
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