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Phaser Tilemap with layers, how to load?


Mizukage
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I have map what I made in 'Tiled' this map have two layers 'firstFlor' and 'firstFloorBlock' and mape have a name 'map1'
and for make this map I used three tilesets png with names tile1 tile2 tile3

Than I load those stuff in preload.js like a 

        this.game.load.tilemap('map1', 'maps/map1.json', null, Phaser.Tilemap.TILED_JSON);        this.game.load.image('tile1', "maps/tile1.png");        this.game.load.image('tile2', "maps/tile2.png");        this.game.load.image('tile3', "maps/tile3.png");

And here is the point, I have no idea how to load those things in game in create function

map = this.game.add.tilemap('map1');        map.addTilesetImage('tile1');        map.addTilesetImage('tile2');        map.addTilesetImage('tile3');        layer = map.createLayer('firstFloor');        layer.resizeWorld();        layer.wrap = true;        var layer2 = map.createLayer('firstFloorBlock');

But is a pice of scrap... and not working at all

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That was an error with coding style, map has 64..... Phaser need SVN If Im right

 

 

I'm sorry, but I'm not sure what you are referring to. If you place your code and JSON files in something like http://pastebin.com, and upload your tiles images to something like http://imgur.com -- it will enable us to help you figure out what the issue might be.

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