ProfessorF Posted April 20, 2016 Share Posted April 20, 2016 Hi all, I need help with changing textures of animated models. So…I'm able to change the textures of non-animated models in real-time, by setting the mesh.material.diffuseTexture property. But my skinned / animated models ignore the change. Any clues would be much appreciated. Thanks, - Nick Quote Link to comment Share on other sites More sharing options...
Samuel Girardin Posted April 20, 2016 Share Posted April 20, 2016 I remember I had the same issue.Just assign a new material with your new texture to your mesh , worked for me. But I'm quite sure there is better solution. Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted April 20, 2016 Share Posted April 20, 2016 i have a solution for control animation with shader but i don't know he want exact that ? Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted April 22, 2016 Share Posted April 22, 2016 Hey, nice to see you again ProfessorF! It has been a while. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 23, 2016 Share Posted April 23, 2016 Hum interesting. Can you share a sample somewhere? I would love to fix that Quote Link to comment Share on other sites More sharing options...
Wingnut Posted April 24, 2016 Share Posted April 24, 2016 Can we test this on our rabbit? It's animated, has uvs... I think it has everything we need, but I'm not sure. It might be multi-material. I'm inexperienced in these issues, but here's a potential test PG... http://www.babylonjs-playground.com/#1FZZEQ#2 Quote Link to comment Share on other sites More sharing options...
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