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[WIP] Jelly Slice


OkijinGames
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This game is amazing. It's definitely one of my goto games when I learn how to make really high quality HTML5 games.

 

 

Hi! Loved your game, luscious graphics, interesting levels, charming animation! Are you planning to do a sequel?

 

 

Absolutely stunning. You found the perfect recipe there (simple yet addicting concept, perfect for both mobile and desktop, infinite generated levels with high replay value). Congrats and good luck.

 

Thanks all.

 

No sequel planned for now but there will be 4 additional themed packs of 30 levels each (the graphics are actually finished for all 4 packs). I also plan to create a challenge mode in the next update but I am gathering more analytic data to help with the design (timer based or moves based...).

 

About 5000 downloads on Windows Phone Store in 4 days so the game is in second position in New+Rising section for Puzzle Games which gives good visibility, comparatively I had 1.6K downloads within a similar period for Zombies Can't Jump but the game was listed as Paid game with trial. Zombies Can't Jump had however generated more money in the first 4 days as the Trial/Paid conversion on WP8 was far greater than what I got with IAPs/Ads with Jelly Slice.

 

I am keeping track of all this and will probably write a more complete blog article about the results.

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Okijin, do you use some engine to quick port to android, iphone or write native code for each platform ?

 

Hi nikolayku,

 

For Windows Phone I do not use any framework, the game is packaged with Visual Studio Express for Windows Phone. Sound playback is handled natively with XNA, data storage, in-app purchases and ads are also handled natively with a small C# layer. For Android I used CocoonJS and for iOS I am still not 100% decided but I may just stick with CocoonJS.

 

Microsoft just confirmed that Jelly Slice has been selected to be featured on several markets on the 29th Dec. however many major markets are excluded due to an issue in my code with IAPs. I provided a fix but doubt it will make it through certification on time... learning...

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  • 4 weeks later...

Congratulations! The game looks and plays really great ! 

I hope it does well financially!

Thanks.

 

I have now released the game on iOS using CocoonJS (for Zombies Can't Jump I used the intel XDK). The process was simple enough and now I can share the same code base between the iOS and Android release which is even better.

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  • 7 months later...

Quick update: Jelly Slice is now available for non-exclusive HTML5 licensing

 

The HTML5 version currently features 5 level packs offering varied gameplay for 120 levels.

 

Play it here: http://okijin.com/v2/games/jellyslice/

 

Feel free to drop me an email to discuss distribution opportunities.

 

Thanks!

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