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WebGL / Canvas - How important is a Fallback Renderer?


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If you are using Phaser / pixi.js then unless you want to use webgl effects like shaders you essentially get the fallback option for free, its done for you automatically. It's only when you want to use stuff that canvas2D doesn't support that it requires any additional work. So depending on what your game requirements are, a lot of the time supporting both is not something you have to really worry about, it just happens anyway.

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