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Picker not working


michaeltrim
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So I have the following setup inside my SceneLoader - pickResult.hit is always false? Any suggestions on where to look?

newScene.onPointerDown =  function(evt, pickResult){

                    console.log(evt);
                    console.log(pickResult);

                    if(pickResult.hit){
                        console.log('hit');
                    }

                }

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Thats the example I worked from - I can't really put the model online but here is the JavaScript

<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
    <title>Babylon test</title>
    <meta name="viewport" content="width=device-width, minimum-scale=1.0">
    <script src="babylon.2.5.latest.js"></script>
    <script src="http://www.catuhe.com/msdn/handjs/hand.minified-1.2.1.js"></script>
    <style>
        html, body {
            width: 100%;
            height: 100%;
            padding: 0;
            margin: 0;
            overflow: hidden;
        }

        #renderCanvas {
            /*width: 800px;
            height: 426px;*/
            width: 100%;
            height: 100%;
           /*  width: 1920px;
            height: 1080px;*/
        }
    </style>
</head>
<body>
    <canvas id="renderCanvas"></canvas>

    <script>
    if (BABYLON.Engine.isSupported()) {


        var canvas = document.getElementById("renderCanvas");
        var engine = new BABYLON.Engine(canvas, true);
        
        //override retina display for performance
        engine.setHardwareScalingLevel(1);
        console.log(engine.getHardwareScalingLevel());


        var dir = "binary/";
        var file = "1.babylon";

        engine.loadingUIBackgroundColor = "#f8f7f5";
        engine.loadingUIText = "Please wait";
        

        BABYLON.SceneLoader.Load(dir, file, engine, function (newScene) {
            // Wait for textures and shaders to be ready
            
            engine.hideLoadingUI();

            newScene.executeWhenReady(function () {
 
                var skyColor = new BABYLON.Color3( 223 / 255, 228 / 255, 239/255);
                var specColor = new BABYLON.Color3( 27 / 255, 33 / 255, 58/255);

                newScene.clearColor = skyColor;

                var light0 = new BABYLON.HemisphericLight("Hemi0", new BABYLON.Vector3(0, 1, 0), newScene);
                light0.diffuse = new BABYLON.Color3(1, 1, 1);
                light0.specular = specColor;

                //adjust intensity of light in the babylon model               
                newScene.lights[0].intensity = 3 //;

                var camera = new BABYLON.ArcRotateCamera("Camera", 3 * Math.PI / 2, 1, 500, BABYLON.Vector3.Zero(), newScene);

                newScene.onPointerDown =  function(evt, pickResult){

                    console.log(evt);
                    console.log(pickResult);

                    if(pickResult.hit){
                        console.log('hit');
                    }

                }

                newScene.activeCamera.maxZ = 750;

                var makeTextPlane = function(text, color, size) {
                    var dynamicTexture = new BABYLON.DynamicTexture("DynamicTexture", 50, newScene, true);
                    dynamicTexture.hasAlpha = true;
                    dynamicTexture.drawText(text, 5, 40, "bold 36px Arial", color , "transparent", true);
                    
                    var plane = BABYLON.Mesh.CreatePlane("TextPlane", size, newScene, true);
                    plane.material = new BABYLON.StandardMaterial("TextPlaneMaterial", newScene);
                    plane.material.backFaceCulling = false;
                    plane.material.specularColor = new BABYLON.Color3(0, 0, 0);
                    plane.material.diffuseTexture = dynamicTexture;
                    return plane;
                };

 
                var yahPlane = newScene.getMeshByName('pPlane7');

                newScene.getMeshByName('Bush3').material.backFaceCulling = false;
                newScene.getMeshByName('pasted__Bush1').material.backFaceCulling = false;
                newScene.getMeshByName('pasted__WindowUV1').material.backFaceCulling = false;
                newScene.getMeshByName('pasted__windowUV2').material.backFaceCulling = false;
                newScene.getMeshByName('RoofCobbleStone').material.backFaceCulling = false;

                var mesh1 = newScene.getMeshByName('pasted__WindowUV1');
                var mesh2 = newScene.getMeshByName('pasted__windowUV2')
                var mesh3 = newScene.getMeshByName('pasted__window4');

                mesh1.material.specularColor = specColor;
                mesh2.material.specularColor = specColor;
                mesh3.material.specularColor = specColor;

                mesh1.specularPower = 30;
                mesh2.specularPower = 30;
                mesh3.specularPower = 30;

                // /*-*/
                var yahRotate = new BABYLON.Animation("yahRotateAnim", "rotation.y", 25, BABYLON.Animation.ANIMATIONTYPE_FLOAT, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
                 var keyFramesYahRotate = [
                    {frame: 0, value: 0},
                    {frame: 1800, value: 180}
                ];
                yahRotate.setKeys(keyFramesYahRotate);
                yahPlane.animations.push(yahRotate);

                newScene.beginAnimation(yahPlane, 0, 1800, true);  


                var canvas2D = new BABYLON.ScreenSpaceCanvas2D(newScene, {
                    id: "ScreenCanvas"
                });


                var rectBGColor = new BABYLON.Color4(1,1,1,.8);
                var rectFill = new BABYLON.SolidColorBrush2D(rectBGColor, true);
                var textColor = new BABYLON.Color4(236/255, 104/255, 17/255, 1);

                var rectWidth = 300;
                var rectHeight = 75;
                var rectYOffset = 75;

                var yahRect = new BABYLON.Group2D({
                    parent: canvas2D, id: "yahRect", width: rectWidth, height: rectHeight, trackNode: yahPlane, origin: BABYLON.Vector2.Zero(),
                    children: [
                        new BABYLON.Rectangle2D({
                            id: "yahLabelRect", 
                            width: rectWidth, height: rectHeight, 
                            x: -(rectWidth/2), y: rectYOffset, origin: BABYLON.Vector2.Zero(), 
                            fill: rectFill, roundRadius: 10,
                            children: [
                                 new BABYLON.Text2D("You are in main reception", 
                                                    { marginAlignment: "h: center, v:center", 
                                                      fontName: "bold 12pt Arial",
                                                      defaultFontColor: textColor })
                            ]
                        })
                    ]
                })


                camera.setTarget(yahPlane);

                newScene.activeCamera = camera;
                newScene.activeCamera.attachControl(canvas);

                newScene.activeCamera.attachControl(canvas2D);

                newScene.beforeRender = function () {
                    
                    camera.alpha += .005;
                }

                // Once the scene is loaded, just register a render loop to render it
                engine.runRenderLoop(function() {
                    
                    newScene.render();
                });
            });
        }, function (progress) {
            // To do: give progress feedback to user
            //console.log(progress);
        });



        
    }
</script>
</body>
</html>

 

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Yes I tried that already, made no difference. 

What I did notice is if I output: 

console.log(evt);
console.log(pickResult);

In the playground example the output evt in chrome dev tools is an Event

Event {isTrusted: false, view: Window, detail: 3, screenX: 1250, screenY: 302…}_target: canvas#renderCanvasaltKey: falsebubbles: truebutton: 0buttons: 1cancelBubble: falsecancelable: trueclientX: 1118clientY: 182composed: falsectrlKey: falsecurrentTarget: nulldefaultPrevented: falsedetail: 3eventPhase: 0height: 0hwTimestamp: 0isPrimary: trueisTrusted: falsemetaKey: falsepageX: 1118pageY: 182path: Array[7]pointerId: 1pointerType: "mouse"pressure: 0.5preventDefault: ()relatedTarget: nullreturnValue: truescreenX: 1250screenY: 302shiftKey: falsesrcElement: canvas#renderCanvastarget: canvas#renderCanvastiltX: 0tiltY: 0timeStamp: 102841.68000000001type: "pointerdown"view: Windowwidth: 0x: 1118y: 182__proto__: Event
VM78:24 t {hit: true, distance: 29.17956961734487, pickedPoint: i, pickedMesh: r, bu: 0.000004900262683614159…}

where as in my app it is a MouseEvent

MouseEvent {isTrusted: false, isPrimary: true, pressure: 0.5, rotation: 0, hwTimestamp: 0…}POINTER_TYPE_MOUSE: "mouse"POINTER_TYPE_PEN: "pen"POINTER_TYPE_TOUCH: "touch"altKey: falsebubbles: truebutton: 0buttons: 0cancelBubble: falsecancelable: trueclientX: 506clientY: 210composed: falsectrlKey: falsecurrentTarget: nulldefaultPrevented: falsedetail: 1eventPhase: 0fromElement: nullheight: 0hwTimestamp: 0isPrimary: trueisTrusted: falselayerX: 506layerY: 210metaKey: falsemovementX: 0movementY: 0offsetX: 506offsetY: 210pageX: 506pageY: 210path: Array[5]pointerId: 1pointerType: "mouse"pressure: 0.5preventDefault: ()relatedTarget: nullreturnValue: truerotation: 0screenX: 638screenY: 330shiftKey: falsesourceCapabilities: nullsrcElement: canvas#renderCanvasstopPropagation: ()target: canvas#renderCanvastiltX: 0tiltY: 0timeStamp: 11321.95toElement: canvas#renderCanvastype: "pointerdown"view: Windowwhich: 1width: 0x: 506y: 210__proto__: MouseEvent
default.htm:72 t {hit: false, distance: 0, pickedPoint: null, pickedMesh: null, bu: 0…}

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