Nabroski Posted December 22, 2016 Share Posted December 22, 2016 Hello So i work also on some great extensions for Babylonjs. My goal is to make them official in 2-5 months, its my free time, and i would love to contribute, also its a personal challenge. I have a request for BabylonJs. 2.0 After several hours trail and error patching the babylon.1.11.js It would be very great, if i can use my own words in shaders this._effect = this._scene.getEngine().createEffect(shaderName, attribs, ["world", "view", "viewProjection", .... Just a global string that hooks it every attrib uniform is totaly ok for me. i had a really hard time starting with babylonjs shaders, becourse the rest of the world using their own words for attrib uniforms etc. so babylonjs is limmided to use worldview etc. And as a beginner i just grab everything i see on the web and try to make it work. So i dont know, but their should be a way around this, maybe. Best Wingnut 1 Quote Link to comment Share on other sites More sharing options...
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