MackeyK24 Posted January 2, 2017 Share Posted January 2, 2017 @Deltakosh or @Sebavan or @RaananW Anybody got any idea how i make jet flame particle system ... I have a texture for the flame... But i have no idea what NUMBERS (all the babylon particle system properties like emit boxes and min and max start, etc...) to use to make a flame for a a space ship jet flame. Is there some CYOS type deal for particle system...??? Is there some examples for different kind a particle system that can be created with "Specified Settings"... ??? Or anything that show a beginner how to make various particle system... What is the rhyme and reason to the setting the particle system numbers ??? Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted January 2, 2017 Share Posted January 2, 2017 go really low numbers and life with a fast spawn rate, and you will get a flickerhttps://pryme8.github.io/LSBAG/You could make a jet without any textures honestly and just set up the particles to be small at start, snap up to a larger size and then decline in size and opacity slowly with their gravity set in the direction of thrust and scaled by speed. If if you have trouble working something out let me know I can create a few different styles for you that you could tailor Quote Link to comment Share on other sites More sharing options...
aWeirdo Posted January 2, 2017 Share Posted January 2, 2017 this might be helpful, http://www.babylonjs-playground.com/#VX8YM#4 Wingnut, Pryme8 and iiceman 3 Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted January 2, 2017 Share Posted January 2, 2017 thats pretty much the second solution I mentioned, start with that as a template and tweek it to your specifics. Quote Link to comment Share on other sites More sharing options...
iiceman Posted January 3, 2017 Share Posted January 3, 2017 I had this one back in the days: http://p215008.mittwaldserver.info/space/ Quote Link to comment Share on other sites More sharing options...
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