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Showing results for tags 'jet'.
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@Deltakosh or @Sebavan or @RaananW Anybody got any idea how i make jet flame particle system ... I have a texture for the flame... But i have no idea what NUMBERS (all the babylon particle system properties like emit boxes and min and max start, etc...) to use to make a flame for a a space ship jet flame. Is there some CYOS type deal for particle system...??? Is there some examples for different kind a particle system that can be created with "Specified Settings"... ??? Or anything that show a beginner how to make various particle system... What is the rhyme and reason to
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Hi, my jet in my html5 game dev. is blinking really fast -- I'm assuming it's probably my coordinates that are off, but I'm not too sure; I've never had that happen before. Thanks!
- 5 replies
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- javascript
- html5
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Hi, I'm trying to create an explosion when I shoot an enemy jet. Not just an image when I shoot an enemy but an explosion to where it explodes and then fades like a GIF files. How could I implement that on my game? Right now I'm using a sprite sheet. Any help would be great thanks!
- 11 replies
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- html5
- development
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(and 5 more)
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Hi. I'm trying to make my jet shoot red bullets, but for some reason they're coming out at green. Here's my code.... function Jet() { this.srcX = 0; this.srcY = 510; this.width = 100; this.height = 40; this.speed = 3; this.drawX = 220; this.drawY = 200; this.noseX = this.drawX + 100; this.noseY = this.drawY + 30; this.isUpKey = false; this.isRightKey = false; this.isDownKey = false; this.isLeftKey = false; this.isSpacebar = false; this.isShooting = false; this.bullets = []; this.currentBullet = 0; for (var i = 0; i < 25; i++) { th