mouse_max Posted January 21, 2017 Share Posted January 21, 2017 (edited) Hello! I am making a step-by-step strategy game (like Fallout tactics, JA2)i uploaded demo on the site. You can test it now. i am working alone and it is my first experience with babylon engine. i am going to make online PvP battles (in the future), but now you can play with bots only. I made some levels and the boss in the end. Now you can: -run on the map, bots will run to you; -change the player (by clicking on the bottom icons); -shot the bots, kill bots (bots have simple ai and can kill you); -use 3 types of weapons (sword, gun and melee); -open the inventory, move items in the inventory; -finish your turn and see enemie's turn; -refresh browser window (server saves the state). -your players can hide in "invisible mode" (invisible icon located near the inventory icon) Some models do not have textures, it is ok. GUI is quite simple. AI is stupid now. (game is using php server for bot's AI calculatiuons, so you can't play offline) Thank you. Edited January 22, 2017 by mouse_max added screenshot ian, GameMonetize, jpdev and 7 others 10 Quote Link to comment Share on other sites More sharing options...
lihis Posted January 23, 2017 Share Posted January 23, 2017 Sweet. ian 1 Quote Link to comment Share on other sites More sharing options...
kpgbrink Posted January 23, 2017 Share Posted January 23, 2017 It looks really cool. I've played a game like this before irl. Are you basing this off of a real game or are you making it up as you go along? Quote Link to comment Share on other sites More sharing options...
iiceman Posted January 23, 2017 Share Posted January 23, 2017 @mouse_max Awesome! I really like this kind of game. I noticed that you got a really really cool highlighting when hovering over a unit. Can you tell me how to do that? Maybe show it in a playground? This highlighting seems to work really well and has nice sharp edges, but I didn't find it in your code. Quote Link to comment Share on other sites More sharing options...
mouse_max Posted January 23, 2017 Author Share Posted January 23, 2017 10 hours ago, kpgbrink said: It looks really cool. I've played a game like this before irl. Are you basing this off of a real game or are you making it up as you go along? Thank you. i'm trying to realize my own ideas. Maybe some things exist in other games too. 1 hour ago, iiceman said: @mouse_max Awesome! I really like this kind of game. I noticed that you got a really really cool highlighting when hovering over a unit. Can you tell me how to do that? Maybe show it in a playground? This highlighting seems to work really well and has nice sharp edges, but I didn't find it in your code. Thank you. i'm using mesh.renderOutline for highlighting. Quote Link to comment Share on other sites More sharing options...
Dad72 Posted January 23, 2017 Share Posted January 23, 2017 Excellent work. I like a lot. There's a good idea. Quote Link to comment Share on other sites More sharing options...
iiceman Posted January 23, 2017 Share Posted January 23, 2017 Okay, I see, thanks, last time I tired mesh.renderOutline it didn't look that good, but looks like I have to give it another try! Quote Link to comment Share on other sites More sharing options...
getzel Posted January 30, 2017 Share Posted January 30, 2017 The characters look like guys in latex suits escaped from a sadomasochist dungeon. Just kidding, thats cool Quote Link to comment Share on other sites More sharing options...
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