Numa Posted February 18, 2017 Share Posted February 18, 2017 Hi there, If you load an obj with the flag OPTIMIZE_WITH_UV=true then recompute the normals, you lose the smoothing. playground: (switch line 14 from true to false hehe) http://www.babylonjs-playground.com/#1U5GPV#50 Right now I have to pick between broken texture (flag set to false) or broken normals (flag set to true) any ideas? Thanks Quote Link to comment Share on other sites More sharing options...
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