kpgbrink Posted March 4, 2017 Share Posted March 4, 2017 When I try to make a BABYLON.PhysicsImpostor.HeightmapImpostor with something that is flat shaded the collisions do not work. I was wondering if that was a bug or if you need to use a smooth shaded mesh in order to make a Heightmap Impostor. Quote Link to comment Share on other sites More sharing options...
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