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texture from tiles


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once again, the SPS is your friend for this : http://doc.babylonjs.com/overviews/solid_particle_system

Play with the particle property "uvs" : http://doc.babylonjs.com/overviews/solid_particle_system#uvs

Don't think about particles as particles in some particle system, but think rather about them as subparts of your mesh that you can set directly.

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