BangTao Posted March 30, 2017 Share Posted March 30, 2017 First,by this PG,I can use "BABYLON.Vector3.TransformCoordinatesToRef(tmpPos, mesh.getWorldMatrix(), sphere.position);" to get the rotated position of each vertex. http://www.babylonjs-playground.com/#GAY2K#0 Then,here is the BJS's "Dude.babylon" file,and i don't know how to get the right WorldMatrix after it's changed(see console.log() message).Am i missed some steps?or... http://www.babylonjs-playground.com/#1PN9TO#5 Thx! Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.