mrvinegar Posted January 9, 2014 Share Posted January 9, 2014 "The audio in my game works perfectly on desktop and on Safari iPad, but on Android no audio plays, is this a known issue?" Ok, I just realized that without WebAudio I'll have this issue... Is there an example of using Audio Sprites within Phaser anywhere? I'll use that as a fall back.... Link to comment Share on other sites More sharing options...
rich Posted January 9, 2014 Share Posted January 9, 2014 There isn't in the examples, but someone else asked for this so I'm preparing one at the moment. Link to comment Share on other sites More sharing options...
mrvinegar Posted January 9, 2014 Author Share Posted January 9, 2014 This answers my question http://jsfiddle.net/aarongloege/rQv5h/light/ Link to comment Share on other sites More sharing options...
scoots Posted January 9, 2014 Share Posted January 9, 2014 Here is a tool for generating audiosprites and the associated time data in an automated way. I've found it quite useful. https://github.com/tonistiigi/audiosprite haden 1 Link to comment Share on other sites More sharing options...
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