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WebGL optimization for 3D online chess


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Hi everyone,

we’ve been working hard on optimization for the king of the games: chess.
It has been 100% revisited.
We shared about our technical researches. We are talking about Low Poly Retopology and 3D normal maps: http://www.jocly.com/node/374

About the game, here is a presentation video:



If you want to give it a try you can play here: http://www.jocly.com/#/play/classic-chess

Includes basic jocly features:
- play vs computer, friends or other jocly users
- chat room
- video chat (WebRTC)
- recorded games for replay
- embedding tools
- development tools

Feedback very welcome




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