WebGL optimization for 3D online chess

Recommended Posts

Hi everyone,

we’ve been working hard on optimization for the king of the games: chess.
It has been 100% revisited.
We shared about our technical researches. We are talking about Low Poly Retopology and 3D normal maps:

About the game, here is a presentation video:



If you want to give it a try you can play here:

Includes basic jocly features:
- play vs computer, friends or other jocly users
- chat room
- video chat (WebRTC)
- recorded games for replay
- embedding tools
- development tools

Feedback very welcome




Share this post

Link to post
Share on other sites

Looks very nice, thanks,

especially for the link where you show

how to create those normal maps in blender.

Seems to be a very efficient way to save cpu/gpu resources when dealing with 3d models.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.