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Escape from Earth


jCarrasco
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Hi All!

I wanted to share with you my first game as developer and artist. I just published it at https://funkstar.itch.io/escape-from-earth

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This is a puzzle game where you have to escape from enemies that move faster than you (like the old Theseus and the Minotaur maze type, but with some new flavours)

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I had fun with character and scenery design, trying to fake a pixel art look (though is rendered 3D)

I mixed Three.js with Phaser.io for better UI

Have a look at it and let me know what you think. Critics & comments welcome

 

Thanks

 

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On 4/9/2020 at 11:45 AM, vasilii said:

What does THREEJS do here and how are they mixed?

 

Basicly the structure of the App and the scene management is made with Phaser.

The main game is made with Three.js. I mean, the board and the character is actual orthographic 3D, with the sprites facing camera. Over the 3D is a layer of Phaser for UI.

Three renderer is synchronized with phaser throuh a extern.

Thanks

 

PS: BTW, when using this technique, don't set THREE's rendere size or pixelRatio, as it will render ok in the desktop browser, but not in mobile (this was the reason of Matty77's complain). Phaser will handle renderer size ok. You don't need to set it again

Edited by jCarrasco
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