ImpactPixi - Pixi.js module for Impact

Recommended Posts

ahh , its here ;-)





(new to GIT! )


So that build works fine!


but updating pixi.js to latest version throws: 


2013-06-07 14:20:50.078 Ejecta[1556:c07] TypeError: 'undefined' is not a function (evaluating 'this.view.addEventListener("webglcontextlost",function(t){s.handleContextLost(t)},!1)') at line 12 in pixi.js


will try the impact/pixi via ejecta when i can!

Share this post

Link to post
Share on other sites

Awesome. I knew it wouldn't be long until someone would come up with this, but it happened sooner than I expected  :)


Looking forward to play with this. Tsemppiä! :D

Share this post

Link to post
Share on other sites

i dabbled with the pixi impact plugin last weekend. it was cool but it broke weltmeister. luckily that game didn't need weltmeister for me to make it, but i have a couple future games that do.


i might try to fix it next week. just have weltmeister load a regular 2d canvas context if it's in weltmeister, and maybe include custom 2d canvas draw calls for any entities so they get drawn in wm.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.