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Ludum Dare #30 - Connected Worlds


XekeDeath
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Starting with me..!

I was planning on sitting this one out, but then I had an idea and just had to go with it...

I started many hours late, and I'm finishing up now, because work in the morning...

 

But, here is Connected Worlds Public Transport Inc..!

http://xekeland.com/games/ConnectedWorlds

 

There is only 4 levels at the moment, the first couple are kinda tutorial levels, then a couple I threw together while testing...

There is an editor where you can make levels, and they will appear in the games level progression in the order they are made...

You can even stick your name on it...!

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Arab.png

 

Here's my entry "Connected Nations", where you have to manage limited resources between nations and survive as long as possible.

 

Tap QWAS to produce resources and use Cursor keys to share resources. Quite track'n'fieldish (=button smashing involved)

 

Game: http://villetou.github.io/LD30/

LD Page: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=36242

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This is my Phaser entry: Galactic Tollway Authority (GTA).  I first used Phaser for this years GGJ, and have not used JavaScript or Phaser since, but I thought my entry turned out OK. Google searches turned up a lot of help from these forums...

 

It's a simple RTS Strategy game:
 

822-shot0.jpg

 

LD page: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=822

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Dreaming of Revenge

 

Unfinished by a fluke; Had I had like 2 or 3 more hours, (which I would have had if I hadn't been so inexperienced to Phaser at the beginning of this Ludum Dare) it would probably have been 100% complete  :(

 

Does anyone know what are the rules regarding modifying the game's static information? (Entity spawn positions in a map, an entity's navigation mesh, etc) I would assume it's not allowed since only gamebreaking bugs are okay to fix

Or maybe adding sound effects and music post Ludum Dare?

 

At least, the game has very pretty and incredibly polished graphics, thanks to my invaluable teammate  :wub:

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The copy that you submitted for judging has to remain mostly unchanged, with game-breaking bugs being the exception...

 

Outside of that, do what you wish...! I intent to polish up the exploding people and put some animations and music in mine...

eventually...

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With two friends we made a game named "Corponnected Ltd." using phaser io for LD30.



 

The game is based on "How to manage your global company and conquer the world, by building and improving factories."

You have to build factories producing different products to make money and be able to build other factories. Each one having a different mechanism which make the game really interesting (or at least we think so ^^) 

The final objective is to be able to launch your own rocket into space ;)

 

Thanks a lot for this framework, phaser io was really good. 

But to make this post useful for this framework, there is also things that could have been improved (or that we missed^^). 

 - The list of example is really useful, but I think that having a link to the documentation in each example would have been nice. 

 - The documentation is some times a little hard to understand.

 - An example of a complex UI would have been great. We used for ours images and text  inputs inside groups having groups having groups... It works but we took some time to figure out how to do it right.

 

But still phaser io was really great!

 

706510dc92ebb58532b4907066c5952b.jpg

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I made this game with a couple of other guys from the danish hacker space: Open Space Aarhus.

 

You control a small cable truck in the city Buddinge. It is your job to bring fiber to the citizens to connect their little worlds.

 

It is written in Typescript and uses Phaser with the P2 physics engine

 

osaajam-ld48.png

 

Game: http://openspaceaarhus.github.io/Buddinge/

Ludum Dare entry: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=34920

Source: https://github.com/openspaceaarhus/Buddinge

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